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Hello lads
Before spoiling everything and wasting time with textures, I'd like your take your consideration first. In the image below, I mapped the seat in two different ways:
The image below, is the representation of the UVW work and a simple test around the seat on the left.
Before adding stitches and some shades into the seat on the left, I really don't know if it is worth the effort; and most importantly, the "real estate" wasted in a single texture. The "leather" effect is very subtle and I can't appreciate the final result; only a difference in the way both seats reflect light.
On the other hand, I've watched this video and I really liked the result:
The problem with the video, is that I will need to adapt to get it into FS9. Also, the issue with additional textures as well...
Any hint to achieve a balanced result will be great!
Thank you all.
Sergio.
Before spoiling everything and wasting time with textures, I'd like your take your consideration first. In the image below, I mapped the seat in two different ways:
- The seat on the left, is mapped in a single texture (1024x1024 pixels size).
- The one on the right, mapped within a texture in a very small area using only a solid color.
The image below, is the representation of the UVW work and a simple test around the seat on the left.
Before adding stitches and some shades into the seat on the left, I really don't know if it is worth the effort; and most importantly, the "real estate" wasted in a single texture. The "leather" effect is very subtle and I can't appreciate the final result; only a difference in the way both seats reflect light.
On the other hand, I've watched this video and I really liked the result:
The problem with the video, is that I will need to adapt to get it into FS9. Also, the issue with additional textures as well...
Any hint to achieve a balanced result will be great!
Thank you all.
Sergio.
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