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  1. ronh replied to the thread P3D v4 HIDMacros rebuild or new build..

    Just a little update on this. I have been using lazarus (delphi clone) to get delphi/pascal simconnect.pas to talk to P3D v4. So far I...

    23 Jun 2017 at 01:04
  2. Oscar Martinez liked FS-Tester's post in the thread Maule M-7-260C Ski Edition for Microsoft Flight RC1.

    Hi folks. I've corrected the AddonDescription file GUID. The updated version ( RTW v1.0.0.1) is available here:...

    22 Jun 2017 at 23:30
  3. jyarddog replied to the thread FSXA green box for fuel triggers.

    Exactly what I did a number of times, but then I did it again just now and it worked. thanx. have no ide why it did not work before....

    22 Jun 2017 at 23:29
  4. christopherbritton replied to the thread The Alaskan Mesh Project - 10 & 3m Terrain Mesh - Now Available!.

    It's still on the list. Just need to get the mesh and photo textures to match up a bit better. Something is still off between the two.....

    22 Jun 2017 at 23:15
  5. bina liked christopherbritton's post in the thread The Alaskan Mesh Project - 10 & 3m Terrain Mesh - Now Available!.

    Thanks (A sarcastic thanks) to Tropical Storm Cindy hitting the Gulf Coast, I have been off from work all week. Yesterday, with the...

    alaskan-mesh-project-fairbanks.jpeg alaskan-mesh-project-glacier-denali.jpeg alaskan-mesh-project-matanuska-susitna.jpeg alaskan-mesh-project-mount-mckinley.jpeg alaskan-mesh-project-north-fairbanks.jpeg alaskan-mesh-project-ruth-glacier-denali.jpeg alaskan-mesh-project-talkeetna.jpeg 22 Jun 2017 at 22:57
  6. Misho replied to the thread FSX:SE True emissive material recipe (for cockpit interior).

    FSX materials keep surprising me over and over. I'll keep poking at it, there are a few holes I haven't plugged yet ;)

    22 Jun 2017 at 22:50
  7. kalong replied to the thread FSX:SE True emissive material recipe (for cockpit interior).

    in FSX you can't do much with blooming/sunlight effect on model (internal model). in P3D that have "shadows" can eliminated sunlight...

    22 Jun 2017 at 22:46
  8. ph-lcs replied to the thread P3D v4 HeadTracker FaceTrackNoIR & P3DV4.

    Hi Christian, Normally I used to use Opentrack with P3Dv3 and worked OK, But in P3Dv4 it won't. Think I have the same problem as well....

    22 Jun 2017 at 22:43
  9. euroastar350 attached a file to the thread FSXA BN2A MKIII Trislander.

    Pedals textured. Ready for animation and code [ATTACH]

    render_048.jpg 22 Jun 2017 at 22:14
  10. GaryGB replied to the thread The Alaskan Mesh Project - 10 & 3m Terrain Mesh - Now Available!.

    Nice work Christopher ! :) Oh, and here's hoping you get bored (at least a few more times) again this hurricane season ! :cool: PS:...

    22 Jun 2017 at 22:09
  11. rhumbaflappy replied to the thread FSXA green box for fuel triggers.

    ShowTriggers=1 in the [SCENERY] section of FSX.cfg

    22 Jun 2017 at 21:53
  12. Misho replied to the thread FSX:SE True emissive material recipe (for cockpit interior).

    Thanks Milton! I don't think I want to go the gauge way (not sure how that would work and affect one particular material). I am close -...

    22 Jun 2017 at 21:42
  13. arno replied to the thread Wrong Season Loads on Ground Poly.

    Sounds like a bug in the GPW, I'll check what is going on.

    22 Jun 2017 at 21:34
  14. bina replied to the thread FSXA Problem with creating XML library from point objects.

    Thanks, Arno! :wizard: I assume you mean this. When translated, this slightly modified code should mean (at least for me) that any type...

    22 Jun 2017 at 21:32
  15. Lemon attached a file to the thread P3D v4 P3DV4......let us know how it goes.

    Jon, the latest beta of ADE works well with P3Dv4. I no longer get the ID 62 error! I also installed the latest AD-GP. However, most...

    ADE171_MDL DetailCapture.PNG ADE175_MDL_DetailCapture.PNG 22 Jun 2017 at 21:32
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