Ever since I began design work for the Flight Simulator franchise back when FS2002 was the current version, I’ve been on what some might call a “Crusade” to actively promote better, more engaging virtual cockpit lighting. After months of patient scouring of multiple flightsim related websites, forums and newsgroups, I slowly developed a method using emissive lightmap texturing to provide an infinitely flexible degree of backlighting for gauges placed on a gauge polygon. Now the nice folks at ACES have kindly invited me to write this article for their FSInsider website.
https://www.dropbox.com/s/3ufnqc3rcz5bvuq/FSX_Emissive_Textures_and_VCLighting.pdf?dl=0.
https://www.dropbox.com/s/3ufnqc3rcz5bvuq/FSX_Emissive_Textures_and_VCLighting.pdf?dl=0.