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Search results

  1. E

    FS2004 Missing photoscenery tiles

    Testing reveals that something is excluding the single tile north of the airport - what on earth can exclude photoscenery? I honestly know of nothing... but I'd like to know better. Seems the westernmost three tiles won't show up no matter what I do to the scenery...
  2. E

    FS2004 Missing photoscenery tiles

    I'm creating a photoscenery background for my personal conversion of the FSX Flightport.de Koblenz-Winningen Airport EDRK. For some inexplicable reason, despite having produced valid bitmaps over the entire desired photocoverage area, when I load the scenery in the sim, four of my twelve tiles...
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    FS2004 Autogen will NOT work!

    Oh. Well, in that case, I really don't know what's up. I'm still missing substantial blocks of autogen on the western-most two tiles.... two of the same the same three blocks that have always had trouble. Any more suggestions would be welcome - I am out of ideas. Thank you for your help thus far!
  4. E

    FS2004 Autogen will NOT work!

    Since the problem still remains, even after reduction of the number of vegetation objects to less than 600, I'd suggest you try it in the sim yourself and see if there is anything wrong on your end as well there is on mine. I would agree that there is nothing that is obviously wrong with the...
  5. E

    FS2004 Autogen will NOT work!

    Revised autogen with less than 600 objects per tile (as far as I can tell) still exhibits issues. The problem is NOT solved yet. My current autogen after revision is attached below.
  6. E

    FS2004 Autogen will NOT work!

    Really? 1856 trees on one tile? What tool are you using to get that number? I'm pretty sure Autotrees can't generate anything higher than 1000 even if I wanted it to... BUT... if the limit is 600 trees per tile, then I'm pretty sure you have found the problem. I've been aiming for the max...
  7. E

    FS2004 Autogen will NOT work!

    I've attached the scenery in question below so that you may test it in whatever configuration you might like.
  8. E

    FS2004 Autogen will NOT work!

    Yes, I have tested for these things. I have tested the phototerrain independent of the rest of the scenery and I am not using Ultimate Terrain. Furthermore, I maintain a separate, unmodified FS9 install for testing purposes. I have tested this scenery in that install as well, with no change in...
  9. E

    FS2004 Autogen will NOT work!

    Yes, I've tried making autogen with FSAutotrees and also with AGeNT...
  10. E

    FS2004 Autogen will NOT work!

    I am compiling some photo-scenery using FSEarthTiles to underlie my conversion of the FSX version of the the flightport.de EDFU Mainbullau scenery. Sadly I've had some problems making autogen show up on these tiles. Some information: FSEarthTiles uses resample.exe (from the FS9 SDK) to do the...
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    FS2004 Convert entire texture folder from 32bit to DXT3

    Here's a good one... it'll convert all files in a file tree (including subfolders) to a particular format. Only downside is that it's a little slow. http://stuff4fs.com/newpage.asp?Folder=TM&Docs=TextureManager.pdf Don't just convert everything will-nilly, though. Be aware (VERY aware!) that for...
  12. E

    What Irritates you about ADE?

    My biggest irritation with ADE9 is named SBuilder. ADEX can do many of the things Sbuilder9 can do - landclass, vector terrain features, etc. Unfortunately, ADE9 doesn't have these capabilities. So, when I'm working on making a recalcitrant airport play nice with 19m terrain mesh and Ultimate...
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    FS2004 Flattens, Excludes not working

    Some more experimentation: I reinstalled ADE after completely deleting the entirety of my previous installation. I then recompiled some of the airports that had been giving me fits... and found that the excludes in the newly compiled airports now work properly. However, excludes compiled with my...
  14. E

    FS2004 Flattens, Excludes not working

    I did a bit more playing around with the files and discovered some aspects of the exclude behavior - when the ADE files are placed in a directory WITH the associated _OBJ files, NOTHING is excluded. When placed in a directory ABOVE the _OBJ files, EVERYTHING is excluded, including tarmacs and...
  15. E

    FS2004 Flattens, Excludes not working

    Well, as of today, I am thoroughly confused. Something seems to have changed in the last couple of days with my sim and it makes no sense to me. When I noticed what was going on, it is true that it only affected the newest files produced by ADE - older files still worked properly. Today - not so...
  16. E

    FS9 Doesn't activate revised Stock airport

    I'm afraid I'm having the same problem. I've been messing with FS for years and I am fully aware of how ADE files work and how to manage scenery priorities... so as I come today to this, know that I've done all that has been suggested and more already to now avail. I believe there may be a...
  17. E

    Shp files into FS9?

    Well, that's what I did. But it can't find any polygons. Or lines, either. And if I search with text in the search field, SBuilder crashes...
  18. E

    Shp files into FS9?

    Thank you all! I've now got my shapefiles nominally in a format SBuilder can read. However, I am having a problem with that. SBuilder is going through the motions of appending my mp format lines, but then actually displaying nothing. I can't find any features by searching for them by name...
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