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Search results

  1. Clutch Cargo

    P3D v6 Does ACM work with P3Dv6?

    Do we need an update? Having issue trying to see my custom vegetation in v6. Hoping ACM will help resolve this. Thx.
  2. Clutch Cargo

    P3D v5 Combine TFE's tf2 files in one large database?

    Arno, I have dozens of tf2 files based on hundreds of square kilometers, thousands a image samples and thousands of sample points. As a test, I would like to combine them into one large tf2 file - sort of like the large database we were talking about and see if this provides enough data to...
  3. Clutch Cargo

    P3D v5 Path where CVX textures are placed?

    Questions sounds simple enuf. I presumed they would be in the P3D main Texture folder but I cannot find textures for shorelines, rivers, streams and bridges, etc? On that note... for those out there that may have done this, can one create there custom CVX vector bgl file? Not talking about...
  4. Clutch Cargo

    P3D v5 ExportTVecBGL not creating a bgl

    I am testing to see if I can create high power transmission cables between towers. I am thinking using terrain vectors as a method to string the cables from pole to pole. For my tests I am using line data from some OSM powerlines and CreateTVecRailroad simply to see if I can get a script to...
  5. Clutch Cargo

    P3D v5 Can one set a min/max distance for an FX to be seen?

    Gonna be messing with some FXs that I haven't looked at in years so I thought I would ask as the title stated. Like, could I set a ground texture as an effect that appears from 1 meter to 2000 meters as an example? Curious before I start diggin' into this. Thanks, Clutch.
  6. Clutch Cargo

    P3D v5 A way to determine default P3D vegetation used at a location?

    I'm gonna start searching but thought I would ask... is there a tool or way to look at default P3D vegetation at a particular location and be able to see what type of vegetation P3D put there? Ideally, I am looking for the name they used like for example "ag forest city dry" (I guess a matching...
  7. Clutch Cargo

    P3D v5 System Aggregate Exception Error

    Just had this happen on a script I was running. I use this script as a template so I have run 100's of time without any errors. This time I was running a batch of 25 (five at a time and this one crashed). I then ran it on its own and it crashed again. I believe it sent you an error report...
  8. Clutch Cargo

    Scenery Tools recent changes.

    I noticed in the last few days a scenProc update. Naturally I updated but got curious to see what had changed so I went to the SceneryDesign recent changes page. I see the date of changes, what was changed but I see no reference as to what app/tool the change has been applied to. Some are...
  9. Clutch Cargo

    P3D v5 Water Detection idea (work-around)

    Hey Arno, here’s an idea for water detection. More of a work-around that may be quicker and prove worthy while true water detection continues development. What I have noticed is a lot of water is placed in the shadows of mountains, hills or steeper slopes. Not always, but maybe a good percentage...
  10. Clutch Cargo

    TFE zoom appears to be off

    When the sample images are zoomed out I can see the entire sample. For example, this is a screenshot of the right panel (I am using the split panel screen), You can see some areas of water in the center of the image. For reference, you can see a red point I placed on one of them. Now to its...
  11. Clutch Cargo

    P3D v5 A new idea for scenProc

    Arno, I have attached a paper on an idea I have been working on for some time. It's called the Random Light Maker (RLM). I know you are currently busy and by all means water detection has my highest priority. However, when things slow down, please take a read on this. I believe it would make...
  12. Clutch Cargo

    Latest scenProc has mis-aligned panel?

    Here's what the latest version on scenProc looks like on my PC. Open panel on the left side: and here's what is looked like in the previous version: Thought you might want to know. :)
  13. Clutch Cargo

    P3D v5 Setting object's LOD's distances. Possible?

    I created a lightpole that I want to simplify at a given distance. Messing with MCX, can I change the distance where an LOD changes or does P3D determine that automatically? I only want full detail when one is close (think of being on the ground like a first person shooter or say 100 meters)...
  14. Clutch Cargo

    P3D v5 TFE - New round of Unhandled Exceptions

    Started water testing again and seem to be getting several UE's for no apparent reason UE9 - loaded up previous TFE file and deleted past image samples and image points. Saved with new name. Selected new samples and then I tried resizing the samples window to show 3 columns of images. Then I...
  15. Clutch Cargo

    P3D v5 MCX Attached Object Editor

    When one has a "light" fx attached to an object should one see a representation of that effect in MCX? Like, shgould I see a bounding box or the light mdl/fx in MCX. When I select Texture Render Night Mode should I see anything. Think I would see a point of light or something? Same if I...
  16. Clutch Cargo

    P3D v5 ACM - What happens when you change your default.xml

    By the subject I mean I have been adding objects to my custom default.xml that is then incorporated into P3D's main default.xml. What happens when one modifies their file like remove an object or let's say we change the GUID (either class or the object). Does ACM edit P3D's default.xml with...
  17. Clutch Cargo

    P3D v5 HeadingFromNearestLine - no hdg rotation

    I am trying to get my transmission towers to rotate via the heading of the nearest line which is in this test using a road. A basic test but I cannot see even the slightest rotation. Here's the script: ImportOGR|B:\CA Data\OSM Data 2023\CA_63_BX46_towers.shp|*|*|NOREPROJ...
  18. Clutch Cargo

    scenProc suggestion for lines of a single step

    As my scenProc scripts become more complex the individual steps are also becoming longer. May I suggest: 1. add a symbol to break a step into two or more lines. I believe they call this a continuation symbol. I've seen such symbols as '\' like in Python. 2. If one resizes the scenProc...
  19. Clutch Cargo

    P3D v5 Does scenProc recognize NULL values?

    I have a dataset where the field is VegType and the value in there says NULL. Not sure if is a string "NULL" or a numeric value or a null set or what? I have tried using it as a filter in many ways in the Step LineToPolygon such as: LineToPoint|fclass="residential" AND VegType=NULL...
  20. Clutch Cargo

    P3D v5 Need to hide or remove default transmission towers

    As the topic says I need to find a way to remove all the default high power transmission towers as we will be adding our own. Is there some sort of vector file that has that info... maybe I can rename it if so? Other option would be to remove / rename the actual tower objects I guess but just...
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