• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. Kekelekou

    FSX [Solved]Invisible MDL insim after conv from P3Dv4 to FSX

    Hello lads! @euroastar350 did a great job at converting Nemeth Design’s Ka-26 from FS9 to P3Dv4. But since I still fly virtually with FSX, I am working at converting the MDLs back to the FSX format. I have changed the .$$A texture extensions to .bmp, then opened both MDL in MCX and saved them...
  2. Kekelekou

    FSX [P3D] Pelicandrome4FFX, an interactive refill station model for FireFighterX

    Hello fellow simmers! I am pleased to announce that my Pelicandrome4FFX package has just been uploaded to Avsim, Sim-Outhouse and FlightSim! This package provides a set of 3D models and XML gauges enhancing the experience of the virtual firefighting pilot that relies on the must-have...
  3. Kekelekou

    FSXA [Solved]My bitmap won't illuminate until panel lights are on

    Hello! I am working on a fairly simple addition to Milton Shupe's TurboFirecat : an 3D modelled AOA indicator with 2D bitmaps attached to a VC poly for the Vs and the green donut. I have managed so far to get nice illuminated red/green/amber indicator lights at night when the panel lights are...
  4. Kekelekou

    [SOLVED] Help needed with Testing : Ingame animation interpolation doesn't match what MCX shows

    Help would be much appreciated so that I can figure out what is wrong with my animations. Please have a look at post number 10 to find out how you can contribute. Thank you ----------------------------------------- Hello lads! I am still investigating the issues I am facing while animating my...
  5. Kekelekou

    FSXA Animation Rendering in FSX is not consistent with Blender

    Hello fellow developers! I am stuck with an issue with my Blender pelicandrome (airtanker refillstation) project, and I am reaching out to you in order to understand what I am doing wrong. I posted about it in the Blender subsection , but in spite of the help given we haven't been able to nail...
  6. Kekelekou

    FSXA Inconsistencies between KF animations in Blender vs FSX

    Hello! It's me again! :wave: The pélicandrome model is coming along nicely, but I am facing a new issue : what I see in FSX animation-wise is not what I see in Blender. For instance, the whole scenery slides between KF0 and KF30. Each individual model in Blender is KFed EVERY SINGLE FRAME...
  7. Kekelekou

    FSXA [Solved]Armature and Skinned Mesh in Blender, MCX and FSXA

    Hello, I am facing another hardpoint while modelling my airtanker refill station with Blender 2.77a. The hose is a simple skinned mesh attached to a 8-bone armature. Under Blender, everything runs fine : Under MCX with complex shaders on, the bones animation is fine, but the vertex groups...
  8. Kekelekou

    FSXA [Solved]Translation of parent objects messes up with positioning of children objects

    Hello! I am facing a new difficulty in the making of my airtanker refill station : translating a object does not simply translate the children objects, but seems to kind of scale their position in a pretty weird way. Hose animation : The hose is a skinned mesh IK-animated by the means of a...
  9. Kekelekou

    FSXA [Solved] Blender2.77a and Blender2FSX0.9.5 : Export failed because of 2 simple objects

    Hello! I am modelling a pélicandrome (refill station for French firefighting aircraft) with Blender 2.77a and the 0.9.5 Blender2FSX toolset. The model falls down into several objects, and I have been able to find out that 2 objects can't export. The export runs without any issue when I select...
  10. Kekelekou

    FS2004 Poly vs night texture mismatch

    Hello! I am flying back again with FS9 on the superb Aeroworx King Air 200 which is a very nice addon indeed. Yet one little glitch is bugging me and I have not been able to solve it on my own so far. That's why I am posting here to have your input about it. What is the issue ? All...
  11. Kekelekou

    FS2004 Deleted. Can be scrapped.

    Edit : deleted and reposted in Aircraft Modelling section.
  12. Kekelekou

    FSXA Lvar assignment in ModelDef XML?

    Hello everyone, I am struggling with animating a firefighter MDL (see https://www.fsdeveloper.com/forum/threads/gauge-to-modeldef-any-xml-changes-required.444856/ ). I am suspecting that the Lvar assignement is not read, and thus the whole code is useless. So I am launching this small survey ...
  13. Kekelekou

    FSXA [Solved]Gauge to ModelDef, any XML changes required?

    Hello, I am working on an animated firefighter signaling to the airtanker pilot the required actions at refill station (to be used along FireFighterX). I had added the animation code to a XML gauge so that debugging was much easier. The codes is now working like a charm. But I would like to...
  14. Kekelekou

    Set of gauges run for all aircraft without panel.cfg entries?

    Hello, After the release of the Damage Mod v2.0 for the Islander, I am wondering about an universal Damage Mod that would fit most, if not all, airplanes. The damage mod falls into a lot of XML gauges (about 50), what would make install all of them into each panel.cfg a real pain in the arse...
  15. Kekelekou

    FSXA Flight1's Islander DamageMod v2.0+P3Dv4 compatibility OUT!

    Hello! My pleasure to announce that the DMv2.0 is out! A few bugs fixed, an interface with FSCaptain, and last but not least, COMPATIBILITY with P3Dv4 of the WHOLE Islander (except the KLN90a). Cockpit sounds are back and no more never-ending rumbling sound! (thx to Bert Pieke and...
  16. Kekelekou

    FSXA [Solved]Skinned mesh animation lost when exporting

    Hello fellow Blender modellers! I am having a go at a very simple skinned mesh animation as a warm-up for a more complex project. The top 4 vertices of a cube rotate (I told you it was simple!). Thanks to capt_x mini-tutorial, creating the mesh and assigning the anim is now pretty...
  17. Kekelekou

    FSXA Skinned mesh animations read in MCX?

    Hello, Just a very quick question about skinned mesh animations. They were not read as of 2014. Are they now? Not to blame anyone, just to know if my faulty MDL can be checked with MCX or if I have to go through the FSX way.
  18. Kekelekou

    FSXA [Workarounded]Lvar depending animations on vehicle/object?

    Hello everyone! I am a huge fan of Lorby-SI FireFighterX, but the realistic ground reload sequence lacks a bit of eye candy. So I’d like to add a animated ground character who would translate FFX instructions to the pilot (come closer, stop, reduce pitch, etc) depending on lvars shared by FFX...
  19. Kekelekou

    FSXA [Solved]Setting aircraft visibility distance?

    Hello there! I have just bought the splendid « Trafic France » AI package, but I have noticed that the AI airplanes from the addon appear or disappear at a much closer distance than default AI planes (default ones remains visible from much further than the addon ones). This creates a pop-up...
  20. Kekelekou

    FSXA How is set visibility distance of AI airplanes?

    Hello there! I have just bought the splendid « Trafic France » AI package, but I have noticed that the AI airplanes from the addon appear or disappear at a much closer distance than default AI planes (default ones remains visible from much further than the addon ones). This creates a pop-up...
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