• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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Search results

  1. C

    Microbrain at it again - help

    OK - I found out what's wrong. Despite I use Firefox - VS2017 was apparently trying to start IE. A quick search found how to set javascript enables globally. Precisely why I don't use IE (excpet for Visual Studio). So now they know who I am - probably recording keystrokes, making copies of...
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    Microbrain at it again - help

    Not sure if this is the right spot - but here goes. Apparently M$ has decided that just giving us a free Visual Studio 2017 is not enough. They also want us to sign in on their site in order to use it. I didn't realize it came with a 30 day free trial or I never would have used it.... I don't...
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    Simple C++ switch

    Wow! What an idiot! I tried using a multi switch, but somehow I missed that the MAKE_ICON had a separate callback. Jeeze - 5 days wasted. Well not really, I learned more than I cared to about ICONs. In your earlier post I was like "What - how do you return a float from a void callback? And...
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    P3D v4 Gauge size

    Great idea!
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    Simple C++ switch

    Without going into too much boring detail below is, I think, the relevant code. A couple of things to note: First - I can change the appearance of the switch when you switch to the panel that it is on at first, but it will not change after the first time. I can set it to on, off, or both...
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    Simple C++ switch

    I use a ton of very simple 2 position switches. In the old days of FSX if (underway_switch_sw == 1) { SHOW_LISTELEMENT(pgauge->elements_list[0], 2); HIDE_LISTELEMENT(pgauge->elements_list[0], 1); } this would work to switch the visuals of the switch. But there is...
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    Position Syncing and SimConnect Errors

    Mmm, now that you've brought it up - I wonder if I should try using relative positions rather than lat/lon when, say, within 1NM of the ship. The only reason I think that the stutters occur is that there is a synchronization problem since we are using SimConnect which is a server/message...
  8. C

    Position Syncing and SimConnect Errors

    I too have a similar situation. I am updating at 8FPS from my server and you would think it would be very minor... but: 1. when on the flight deck of a moving ship with "chocks on" wherein the two platforms maintain relative position - it is a very tiny motion. And I mean hardly noticeable. 2...
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    P3D v4 Gauge size

    Thank you so much! Yes, indeed I was using the old header. What a pain to change all the callbacks - like over 70 of them - but it makes sense to have them be pointers rather than an integer - although in C one could easily get away with it. Radar display gauge is working as it used to. Woo Hoo!
  10. C

    P3D v4 Gauge size

    Mmmm - good idea - I will double check just to make sure.
  11. C

    P3D v4 Gauge size

    I have a tactical display gauge - kind of like a round radar display. Works fine in 32 bit FSX. In P3Dv4, though, when I get the pgauge->size.x and pgauge->size.y the y is correct but the x is *always* 0. If I deliberately set it to, say the same as y all the calculations that use it work...
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    Automagically deleteing SimObjects problem

    Finally solved. It turns out that if you do not respond fast enough (through the myDispatchProcRD function) FSX will automatically delete the newly created platforms. I was updating at 8 frames per second, which was not fast enough. Moving to 16 FPS everything is fine. An interesting little...
  13. C

    Automagically deleteing SimObjects problem

    I am creating a bunch of SimObjects at the start of my program Underway_Captain!, then I move the players platform to it's last known location, FSX then refreshes the scenery. After that, however, I can no longer create any object - well technically, according to the simconnect.log it is...
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    course/speed lat/lon

    Does anyone know what specific formula FSX uses for calculating lat/lon based on course speed? I am thinking that some of the "jerkiness" I am seeing in FSX is because the formula I use in my server (Naval Engagement!) is different as it appears that platforms are moved ever so slightly each...
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    FSDSxTweak landable platforms

    Yikes - it was so simple. So to add a helo deck to a ship (aircraft): In the FSDSxTweak program select to Edit - then choose Material Tweaks, then click on Add a New Material. Edit the name of the new material to _attach_platform_0 . Make sure you create a reference poly in the model - I...
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    FSDSxTweak landable platforms

    Thanks, but that is for scenery. I need this for an "aircraft" - ie a ship. The FSDSxTweak says you can do _attachplatform_ but doesn't actually show or describe what must be done to implement it. It could either be in the aircraft.cfg (which I doubt) or in the .x file but nothing further...
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    MP and NON-ATC

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    Carriers

    Does anyone know if there is ANY angle deck carrier (FSX Acceleration) that has been created that is actually built so that the heading it travels on is the heading of the ship and NOT on the landing runway heading? Are there any developers out there that could change their models to reflect...
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    AutoGen disappears

    Thanks, but I guess I didn't make it clear that I'm creating a mission - using the Object Placement Tool. There doesn't seem to be any way to change the size of the bounding box for stock objects. - Or is there?
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