• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Search results

  1. spatialpro

    MSFS Only LOD 0 created (should be 4x LOD)... why?!?!

    I have a scenery object created in Blender. I'm using the Asobo official MSFS Blender exporter. I have four LOD for the object, for which the Collection names end in: *_LOD0 *_LOD1 *_LOD2 *_LOD3 The Multi-Export gLTF 2.0 correctly identifies these as different LOD. I add in the LOD Value (for...
  2. spatialpro

    MSFS Build/compile glTF and placements in XML all at once with fspackagetool.exe?

    I have multiple models exported from Blender as glTF. I'd like to place each of the models hundreds of times across hundreds of kilometres. I already have a pre-defined list of coordinates (in WGS84), elevations and orientations for all the locations (currently saved as CSV, but I plan on adding...
  3. spatialpro

    MSFS Creating AI ship routes (and hardened decks for landing)

    Back-in-the-day I created some ship models for FSX in GMAX/3DS Max, with attached wakes and smoke etc, and used the fantastic AI Boat Traffic Compiler (AIBTC) to have them sail along tracks. I'm now exploring the possibility of doing the same in MSFS. Is there an equivalent of AIBTC... and if...
  4. spatialpro

    MSFS Placing same object with vector points across an entire country

    I hail from the FS9, FSX & P3D era. I've barely scratched the surface with MSFS 2020 development. I'm an experienced GIS practitioner who uses Shapefiles all the time. I've seen MSFS 2020 freeware addons which place the same object thousand of times across entire countries/regions, such as...
  5. spatialpro

    MSFS Best approach for creating bespoke animated airfield vehicles (and personnel)?

    I wish to create some retro airfields, for which the default ground support vehicles (e.g. refuellers, tugs etc) are much too modern. I have the reference material needed to create models of the older vehicles in Blender, but I'm already thinking ahead to how best to use them in the sim. I will...
  6. spatialpro

    Sources for Martin Baker (MB) drawings?

    Does anyone know of a source of general arrangement (GA) drawings for any Martin Baker ejection seat(s) please? Many thanks Andy
  7. spatialpro

    FSX Old utility for viewing eye point/attach point etc live in game?

    Once upon a time there was a tool/utility/addon which would show you the location of the eye point/attach point etc etc live in game. It was originally for FSX. Can anyone remember what it was called? Where can I get hold of it now? Many thanks Andy
  8. spatialpro

    P3D v4 Blender 2.8 (2.79b) & P3D 4.5

    Before I jump in the deep end... Can anyone confirm whether the latest Blender (2.79b, 2.8) models and textures can be successfully exported with the Prepar3D 4.5 SDK please? I want to use Blender's PBR texture painting with the latest P3D, but if its not working just yet I may rely on...
  9. spatialpro

    P3D v4 Grass as autogen on airport backgrounds

    According to the P3D v4.2 release notes a new feature of the SDK is that "grass can be added as autogen on airport backgrounds". I was wondering if anyone associated with ADE had implemented such? If so, how is it done please?
  10. spatialpro

    P3D v4 Grass as autogen on airport backgrounds

    According to the P3D v4.2 release notes a new feature of the SDK is that "grass can be added as autogen on airport backgrounds". Has anyone figured out how this is actually done yet? Andy
  11. spatialpro

    P3D v4 New helicopter AI in v4.2

    Has anyone figured out how to add proper AI helicopters routes in Prepar3D v4.2 please? Simple instructions would be much appreciated (wading through the SDK at the moment)! Many thanks Andy
  12. spatialpro

    "Iron Man" style windmill object?

    I could have sworn there was a default FSX/P3D object for one of these old-style "Iron Man" windmills, as used for water pumping... but I cannot find one?! Can anyone help by confirming whether such does exist (and its GUID etc), or whether I am indeed going mad?! Many thanks Andy
  13. spatialpro

    P3D v4 SpeedTree autogen in v4?

    In Prepar3D v3 SpeedTree objects could only be added using SimDirector. I believe they can now be added as Autogen in v4? Can anyone confirm? If so, does anyone know how, as I'm doing my nut here! :( Oh, and BTW, does anyone know of a sensible alternative to the pesky old Autogen Annotator...
  14. spatialpro

    P3D v4 Substitute for old FSX Object Placement Tool?

    What, if anything, did LM create in the SDK to replace the old Object Placement Tool of FSX?
  15. spatialpro

    P3D v4 SpeedTree modeler

    I'm loving v4 of Prepar3D, not least because of the prevalence of 3D animated SpeedTree models. In testing my own scenery I can confirm that previously placed default trees now appear as SpeedTrees. This is great! However, I still fancy having a go at making my own vegetation, with a view to...
  16. spatialpro

    Photoscenery blended at coast suppresses 3D waves

    I'm using some photoscenery blended into sea water at the coast. I have water set to Ultra and a high wind speed. Offshore I get big waves, but they abruptly stop at what appears to be the edge of the blended photoscenery. In other words the photoscenery appears to suppresses the 3D waves. Does...
  17. spatialpro

    Controlling 2nd aircraft in P3D or FSX?

    Is it possible to control another aircraft when sitting in the VC? I'm imagining a scenario where the aircraft you're piloting is on autopilot and you take "remote" control of another, either using certain keystrokes mapped to its axes or a 2nd dedicated controller (e.g. joystick). If so, how?
  18. spatialpro

    Creating Bathymetry (in v3.1)

    I'm trying to create some bathymetry for Prepar3D (currently v3.1), as I'm hoping the different water depth will add variety to the surface waves, which tend to repeat. I have some high resolution bathymetry with plenty of relief. I've compiled it with the v3.1 SDK resample in the conventional...
  19. spatialpro

    v3 SDK: Instructions, SpeedTree and avatars?

    I now have v3 of P3D installed. I've just installed the v3 SDK. Where can I find the instructions/tutorials for this version? The two new things I want to get to grips with are avatars and SpeedTree objects. Has anyone made inroads into these with the SDK? Many thanks Andy
  20. spatialpro

    What controls the looping of sound?

    What is it that controls whether a sound file (wav) is looped or not in the sim? Is it controlled by a variable in the sound.cfg or other editable code, or is it related to something within the compiled model? Is there a difference between FSX and Prepar3D v2.*?
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