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CAT Support for the Conditional Animation Tool

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  #1  
Old 15 Jan 2012, 10:11
Bambi_007 Bambi_007 is offline
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CAT Manual in German

I have so many friends in german speaking areas.

They (and me) have some trouble to read (and understand ;-) ) english manuals.

Arno is it possible that we can have a german translated Manual.

I know that Helli ( a member of here and a friend of scruffyduck) has translated the manual for ADE. But where is Helli. I have never see them for a long time.

I´m willing to pay 25 euro for a translated CAT Manual.

Any help in sight?
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Last edited by Bambi_007; 15 Jan 2012 at 10:16.
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  #2  
Old 15 Jan 2012, 11:59
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scruffyduck scruffyduck is online now
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Helli is alive and well and working on the German (and English) ADE 1.50 manuals
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  #3  
Old 15 Jan 2012, 13:34
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Hi,

My German is too bad to do a translation, but if any forum members wants to make a translation that's fine with me.
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  #4  
Old 15 Jan 2012, 14:17
Bambi_007 Bambi_007 is offline
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Thank you scruffyduck for your message that Helli is still alive.

I have send him a Forum Mail.

I Hope he recieved this.
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  #5  
Old 16 Jan 2012, 05:38
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Helli Helli is offline
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I am still around and kicking

Jon (Scruffyduck) presently is in the final moves to release an update version of ADE and therefore I am again involved to bring both ADE-Manuals up to date.

I saw your request in my mail today and subsequently looked here. Let me see, what it is all about and I will get back to you.

servus

Helli
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  #6  
Old 16 Jan 2012, 19:07
Bambi_007 Bambi_007 is offline
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Oh my Dear Helli.

Nice To Meet You Again.

Well, do your work for scruffyduck and if you have time you made maybe a german manual of Cat.

You made our day.

I hang by the geman translation of Animation trigger.
Bewegungs Auslöser - thats right ?

Hihihi. What a scary word.
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  #7  
Old 10 Feb 2012, 19:47
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Helli Helli is offline
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Arno

I have promised Sandra to provide a German version of your CAT Manual.
By now I am halfway through the translation and I realize that I might run into the same problem with translating word by word, which we all are so familiar with manuals translated from Japanese or Korean.

I dare to ask you (I know you don't have the time really) for some insight, since I scratched Gmax-modelling only on the surface and did not touch animation at all.

- you wrote "CAT allows you to change the animation in such a way that you can trigger it with a FS variable".

The variables used by the CAT interface I found also among those listed by you in the thread "Variables available in FS".
A few of them I found in the"Make MDL" SDK for FS9.

- Where are the other variables defined?
- How can a user define variables? (User Variable 1 to 5)

And my biggest question:
- How does CAT "interface" with the model (file), whose animation is going to be tweaked?
(do you somehow load the MDL-file into CAT, or do you somehow "connect" CAT with Gmax when the model is loaded there?)

Neither in the CAT manual nor in the CAT video tutorial this issue is mentioned. Probabely it is generally known but unfortunately not by me.

Your help Arno is highly appreciated (so is the help from anybody else!)

Helli
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  #8  
Old 10 Feb 2012, 20:40
Bambi_007 Bambi_007 is offline
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Quote:
Originally Posted by Helli View Post

And my biggest question:
- How does CAT "interface" with the model (file), whose animation is going to be tweaked?
(do you somehow load the MDL-file into CAT, or do you somehow "connect" CAT with Gmax when the model is loaded there?)

Neither in the CAT manual nor in the CAT video tutorial this issue is mentioned. Probabely it is generally known but unfortunately not by me.

Your help Arno is highly appreciated (so is the help from anybody else!)

Helli
Huhu Helli,

CAT will make a new mdl File from the two asm files.

You load the .asm file into CAT when they need them, Arno mentioned that you never use the _0.asm to do that, but the two asm flies MUST stay together if you use CAT.

Afterwards when CAT has done his work you have three new files:
herethefilename_cat.asm
herethefilename_cat_0.asm
herethefilename_cat.mdl

Now I can make my bgl file with the CAT manipulated mdl.

I do it in this way:

I delete the two old asm files and the old mdl file - than copied the three new files to the xml file and then I remove the _cat from the filenames - now i have the files that i can use with the xml file to make my bgl file or i can get the mdl file to use it with the Library Maker.

---------------------------------------------------------------------



Click on NEXT




Click on Compile MDL





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Last edited by Bambi_007; 10 Feb 2012 at 20:58.
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  #9  
Old 11 Feb 2012, 03:31
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Hi Helli,

Quote:
Originally Posted by Helli View Post
- Where are the other variables defined?
- How can a user define variables? (User Variable 1 to 5)
That thread you mentions give a good overview. They are not really defined in one place. Some come from the FS2000 SDK, from the BGLC_9 sources or some even from the FS98 SDK.

The user variables are 5 variables availble in FS that users can fill themselves from external tools/DLL files. For example the ActiGate module I made fills some of them. They can not be filled by the user with a user interface or so. So maybe the name is a bit misleading.

Quote:
Originally Posted by Helli View Post
- How does CAT "interface" with the model (file), whose animation is going to be tweaked?
You load the ASM files that you can keep from the MakeMDL export process.

Btw, I am working on integrating CAT with ModelConverterX. That will change the interface quite a bit. Not sure when that will be ready though.
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  #10  
Old 13 Feb 2012, 17:57
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Helli Helli is offline
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Arno

many many thanks for your notes.
Quote:
Originally Posted by arno View Post
The user variables are 5 variables availble in FS that users can fill themselves from external tools/DLL files. For example the ActiGate module I made fills some of them. They can not be filled by the user with a user interface or so. So maybe the name is a bit misleading.
I will translate this and use it in the manual

Quote:
Originally Posted by arno View Post
You load the ASM files that you can keep from the MakeMDL export process.
Oops! I saw that CAT does this. It escaped my attention since it happens as last step in CAT. I looked for it at the beginning

Quote:
Originally Posted by arno View Post
Btw, I am working on integrating CAT with ModelConverterX. That will change the interface quite a bit. Not sure when that will be ready though.
That shouldn't stop me to make that German manual, should it?

I have another question on the variables, but I'll put it in a separate posting

Helli
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