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  #1  
Old 01 Aug 2012, 13:08
thps thps is offline
  brazil
Join Date: Nov 2011
Posts: 36
Software for gauges edition.

Hello.

I want to edit the default 737-800 aircraft of FSX fixing any problems and creating news features.

There is some XML editor software that show, in real time, the changes done?

I am using the AceXML of SDK pack, but it doesn´t show the gauge images during xml edition.

The only way to see the result edition is starting FSX and load the aircraft.

I want to edit the MFD.xml and PFD.xml archives.

Thanks.
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  #2  
Old 01 Aug 2012, 13:15
lionheart lionheart is offline
  us-arizona
Location: In the land of hot dust, cactii, and blue skies.
Join Date: Oct 2005
Posts: 5,183
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This should be interesting. I had noticed only 2 days ago that key planes in P3D had all the gauges set into 3 packs of folders each. Very puzzling.....
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  #3  
Old 01 Aug 2012, 17:10
n4gix n4gix is offline
  unitedstates
Location: Hammond, Indiana
Join Date: Sep 2006
Posts: 8,522
To actually answer your question, no there is no "real time" way of editing XML gauge scripts, except to make the changes, save, and reload the user aircraft in FSX to see the results.

It's really quite quick and painless...
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3d Modeler Max/GMax
C & XML Gauge Programmer
Eaglesoft Development Group
http://eaglesoftdg.com

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  #4  
Old 01 Aug 2012, 17:12
tgibson tgibson is offline
  us-california
Location: San Diego
Join Date: Sep 2006
Posts: 3,186
As Bill says, no need to restart FS. Just reload the plane. I'm using FS2004 and Bill's Reload gauge makes it even easier.
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  #5  
Old 02 Aug 2012, 08:21
thps thps is offline
  brazil
Join Date: Nov 2011
Posts: 36
Ok guys.

Somebody use the AceXML for gauge edition?

There is a green screem in right side of program, that shows the pictures of the gauge. It only shows the main picture of the gauge.

I would like edit one string line parameter and see the result in this screem.

It´s possible?
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  #6  
Old 02 Aug 2012, 09:22
mgh mgh is offline
  unitedkingdom
Join Date: Jan 2010
Posts: 747
Quote:
Originally Posted by n4gix View Post
To actually answer your question, no there is no "real time" way of editing XML gauge scripts, except to make the changes, save, and reload the user aircraft in FSX to see the results.

It's really quite quick and painless...

Using the ACES tool on a gauge containing the following snippet I can edit the <Script> line by replacing (A:INCIDENCE ALPHA, Radians) by a numerical value. Clicking Apply then causes the needle to move appropriately in the preview.


Code:
       <Element id="AOA Actual needle">
            <FloatPosition>64.000,64.000</FloatPosition>
            <Image id="AoA_Actual.bmp" Name="AoA_Actual.bmp">
                <Transparent>True</Transparent>
                <Axis>41.500,4.500</Axis>
                <Bright>True</Bright>
                <Luminous>True</Luminous>
            </Image>
            <Rotation id="Rotation">
                <Expression id="Expression">
                    <Minimum>-0.800</Minimum>
                    <Maximum>0.800</Maximum>
                    <Script>(A:INCIDENCE ALPHA, Radians) 4.5 *</Script>
                </Expression>
            </Rotation>
        </Element>
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  #7  
Old 02 Aug 2012, 10:44
n4gix n4gix is offline
  unitedstates
Location: Hammond, Indiana
Join Date: Sep 2006
Posts: 8,522
Although not actually "real time" since you're not seeing the sim's variable return in action, it is nonetheless a very handy way to validate your needle's calibration...
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Bill Leaming
3d Modeler Max/GMax
C & XML Gauge Programmer
Eaglesoft Development Group
http://eaglesoftdg.com

Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit
Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit
Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit
NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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  #8  
Old 03 Aug 2012, 07:24
mgh mgh is offline
  unitedkingdom
Join Date: Jan 2010
Posts: 747
True, but I find it convenient to check directions and values as I go. It helps eliminate some sources of error - I udually have more than enough of them!
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  #9  
Old 07 Aug 2012, 19:26
Dannifly Dannifly is offline
  argentina
Location: Argentina
Join Date: Feb 2010
Posts: 12
Similar situation occurred long ago, but with FS Panel Design.

The XLM code "comment" non-visual bitmap in the editor

Example:
--------------------------------------------

<Image Name="trim bg.bmp" Luminous="Yes"/>
<Update Frequency="6"/>

<! ------ needle engine ------>
<Element>
X="75" <Position Y="75"/>
FillColor="White" <Polygon Luminous="Yes">
X=" <Point 16" Y=" -5"/>
X="-16" <Point Y=" -5"/>
X=" <Point 0" Y="-47"/>
X=" <Point 16" Y=" -5"/>
</ Polygon>
<Rotate>
<Value Minimum="-10" Maximum="10"> (A: Partial panel heading, enum) 0, = (A: Partial electrical panel, enum) 0! = | | If {0} els {(A: AILERON TRIM degrees)} </ Value>
<Nonlinearity>
<item Value="-10" Degrees="-90"/>
<item Value=" 10" Degrees=" 90"/>
</ Nonlinearity>
--------------------------------------------

Try removing that line (red) ...
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  #10  
Old 07 Aug 2012, 19:46
n4gix n4gix is offline
  unitedstates
Location: Hammond, Indiana
Join Date: Sep 2006
Posts: 8,522
That "comment" is incorrect, which is why it wouldn't work

<! ------ needle engine ------>

XML "Comment" label is <!-- comment here -->

Correctly formatted it will work:

<!-- ---- needle engine ---- -->
__________________
Bill Leaming
3d Modeler Max/GMax
C & XML Gauge Programmer
Eaglesoft Development Group
http://eaglesoftdg.com

Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit
Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit
Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit
NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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