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#1
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Software for gauges edition.
Hello.
I want to edit the default 737-800 aircraft of FSX fixing any problems and creating news features. There is some XML editor software that show, in real time, the changes done? I am using the AceXML of SDK pack, but it doesn´t show the gauge images during xml edition. The only way to see the result edition is starting FSX and load the aircraft. I want to edit the MFD.xml and PFD.xml archives. Thanks. |
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#2
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This should be interesting. I had noticed only 2 days ago that key planes in P3D had all the gauges set into 3 packs of folders each. Very puzzling.....
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#3
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To actually answer your question, no there is no "real time" way of editing XML gauge scripts, except to make the changes, save, and reload the user aircraft in FSX to see the results.
It's really quite quick and painless...
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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#4
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As Bill says, no need to restart FS. Just reload the plane. I'm using FS2004 and Bill's Reload gauge makes it even easier.
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#5
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Ok guys.
Somebody use the AceXML for gauge edition? There is a green screem in right side of program, that shows the pictures of the gauge. It only shows the main picture of the gauge. I would like edit one string line parameter and see the result in this screem. It´s possible? |
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#6
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Quote:
Using the ACES tool on a gauge containing the following snippet I can edit the <Script> line by replacing (A:INCIDENCE ALPHA, Radians) by a numerical value. Clicking Apply then causes the needle to move appropriately in the preview. Code:
<Element id="AOA Actual needle">
<FloatPosition>64.000,64.000</FloatPosition>
<Image id="AoA_Actual.bmp" Name="AoA_Actual.bmp">
<Transparent>True</Transparent>
<Axis>41.500,4.500</Axis>
<Bright>True</Bright>
<Luminous>True</Luminous>
</Image>
<Rotation id="Rotation">
<Expression id="Expression">
<Minimum>-0.800</Minimum>
<Maximum>0.800</Maximum>
<Script>(A:INCIDENCE ALPHA, Radians) 4.5 *</Script>
</Expression>
</Rotation>
</Element>
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#7
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Although not actually "real time" since you're not seeing the sim's variable return in action, it is nonetheless a very handy way to validate your needle's calibration...
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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#8
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True, but I find it convenient to check directions and values as I go. It helps eliminate some sources of error - I udually have more than enough of them!
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#9
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Similar situation occurred long ago, but with FS Panel Design.
The XLM code "comment" non-visual bitmap in the editor Example: -------------------------------------------- <Image Name="trim bg.bmp" Luminous="Yes"/> <Update Frequency="6"/> <! ------ needle engine ------> <Element> X="75" <Position Y="75"/> FillColor="White" <Polygon Luminous="Yes"> X=" <Point 16" Y=" -5"/> X="-16" <Point Y=" -5"/> X=" <Point 0" Y="-47"/> X=" <Point 16" Y=" -5"/> </ Polygon> <Rotate> <Value Minimum="-10" Maximum="10"> (A: Partial panel heading, enum) 0, = (A: Partial electrical panel, enum) 0! = | | If {0} els {(A: AILERON TRIM degrees)} </ Value> <Nonlinearity> <item Value="-10" Degrees="-90"/> <item Value=" 10" Degrees=" 90"/> </ Nonlinearity> -------------------------------------------- Try removing that line (red) ... |
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#10
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That "comment" is incorrect, which is why it wouldn't work
<! ------ needle engine ------> XML "Comment" label is <!-- comment here --> Correctly formatted it will work: <!-- ---- needle engine ---- -->
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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