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#1
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Night Textures for Custom Sketchup buildings
Hello everyone,
I'm pretty new to the whole scenery design thing and have learned the majority of what I know through looking on the guides here. I have created 5 custom buildings for a Semi-Fictional Chautauqua Co. Airport for my virtual FBO. I would like to know how to make these lit-up night textures for my Sketchup buildings. I have tried making the textures a lighter shade on Photoshop and putting those on Model Converter. Any help would be appreciated ![]() Matt |
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#2
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Have you looked at this?
http://www.fsdeveloper.com/downloads...t_textures.pdf Otherwise, something I am playing with but not mastered yet is to bake a texture by rendering a night time view in Sketchup. There are commercial rendering programs, not really cheap though. I have been working with a freeware alternative, using a plugin called SU2POV which uses a freeware tool POV-RAY 3.7 to render the texture. The idea is to set shadows and light sources around your model then render it for both day and night. Then use the render as a texture/material instead of what you had assigned. scott s. . |
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#3
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This is exactly what I am looking for. Thanks
![]() Matt |
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#4
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I you are using Modelconvertex too, just add them in the material editor as a new texture, just that, not update the textures because you will lose resolution in the textures of your model as I made earlier in the past
, I think baked textures is a good way to go, because apply night textures to the seketchp model is very tricky, all those fragmented textures.
__________________
Bernardo
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#5
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Hi,
I am not sure if your main question is how to make the texture or how to assign it. For the last section this video tutorial might help as well: http://www.youtube.com/user/fsdevelo...13/Qm8zEcsHmOE Making the texture is mainly an artistic process in your painting tool. The tutorial mentioned before is an interesting one for that.
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administrator | Former Microsoft FS MVP
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#6
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These tutorials have been really helpful. All I am confused about now is how to get these textures to light up the aircraft/other objects inside a hangar.
Thanks, Matt |
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#7
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Hi Matt,
You can't really let FS light up other objects. If these are static objects you would have to make a night texture for them as well. If they are your user aircraft it is unfortunately not possible.
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administrator | Former Microsoft FS MVP
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#8
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Thanks guys, it really helped me out!
I'm just about done with the textures for this building (unless I scrap the roof texture). Here is a picture of the fictional FBO(WIP) that I plan on adding to the next version of the scenery. Rendered from ModelConverterX: |
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#9
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Quote:
...assuming that MCX will allow the FSX Material property settings required.
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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