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Old 12 Dec 2011, 19:07
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XZninjaX XZninjaX is offline
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Night Textures for Custom Sketchup buildings

Hello everyone,

I'm pretty new to the whole scenery design thing and have learned the majority of what I know through looking on the guides here. I have created 5 custom buildings for a Semi-Fictional Chautauqua Co. Airport for my virtual FBO.

I would like to know how to make these lit-up night textures for my Sketchup buildings. I have tried making the textures a lighter shade on Photoshop and putting those on Model Converter.

Any help would be appreciated

Matt
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Old 12 Dec 2011, 20:14
scott967 scott967 is offline
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Have you looked at this?
http://www.fsdeveloper.com/downloads...t_textures.pdf

Otherwise, something I am playing with but not mastered yet is to bake a texture by rendering a night time view in Sketchup. There are commercial rendering programs, not really cheap though. I have been working with a freeware alternative, using a plugin called SU2POV which uses a freeware tool POV-RAY 3.7 to render the texture. The idea is to set shadows and light sources around your model then render it for both day and night. Then use the render as a texture/material instead of what you had assigned.

scott s.
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Old 12 Dec 2011, 20:19
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XZninjaX XZninjaX is offline
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This is exactly what I am looking for. Thanks

Matt
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Old 13 Dec 2011, 03:42
Tejal Bernardo Tejal Bernardo is offline
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I you are using Modelconvertex too, just add them in the material editor as a new texture, just that, not update the textures because you will lose resolution in the textures of your model as I made earlier in the past , I think baked textures is a good way to go, because apply night textures to the seketchp model is very tricky, all those fragmented textures.
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Old 13 Dec 2011, 15:23
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Hi,

I am not sure if your main question is how to make the texture or how to assign it. For the last section this video tutorial might help as well:

http://www.youtube.com/user/fsdevelo...13/Qm8zEcsHmOE

Making the texture is mainly an artistic process in your painting tool. The tutorial mentioned before is an interesting one for that.
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Old 17 Dec 2011, 15:14
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These tutorials have been really helpful. All I am confused about now is how to get these textures to light up the aircraft/other objects inside a hangar.

Thanks,
Matt
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Old 18 Dec 2011, 04:08
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Hi Matt,

You can't really let FS light up other objects. If these are static objects you would have to make a night texture for them as well. If they are your user aircraft it is unfortunately not possible.
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Old 18 Dec 2011, 14:32
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XZninjaX XZninjaX is offline
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Thanks guys, it really helped me out! I'm just about done with the textures for this building (unless I scrap the roof texture).

Here is a picture of the fictional FBO(WIP) that I plan on adding to the next version of the scenery. Rendered from ModelConverterX:
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Name:	buildingnight.jpg
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  #9  
Old 18 Dec 2011, 17:00
n4gix n4gix is offline
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Quote:
Originally Posted by arno View Post
Hi Matt,

You can't really let FS light up other objects. If these are static objects you would have to make a night texture for them as well. If they are your user aircraft it is unfortunately not possible.
Arno, one could use the same technique I described in "33MO - Leaming Field" to create an overhead "light" that would in fact light up not only the floor of a hanger, but any object parked within it as well...

...assuming that MCX will allow the FSX Material property settings required.
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