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| GMax and 3DS Max Use this forum to discuss your GMax and 3DS Max problems |
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#1
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Hi pals,
For some reason my object won't appear in fs2004. It works in FSX and i made it in the fsx gmax. But when i open the fs2004 gmax and load the object that i made in the fsx gmax. It loads and it looks fine. but it wont appear in fs2004 i put the object in fs2004 the same way i put it in fsx. Except i load it in fs2004 gmax and i use the fs2004 xml code and and i comple it with the fs2004 bgl compiler please what am i doing wrong? |
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#2
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If you applied FSX Materials, you'll have to replace them with "Standard Materials."
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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#3
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Hi, already did that so what could possibly be the problem. Also am i doing every right
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#4
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Hi,
With fsxsdk, the X-guid is part of the .mdl file so you just have to call it for object placement. With fs9sdk before placing your object, you have to affect a 9-guid to the .mdl using a command like: <ModelData sourceFile="Rwy_Ahead.mdl" name="76C5D629F8A78F4F98147E5587D12857" /> guid coming from any guid generator. Don't you forget to declare the guid ?
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ALain |
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#5
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Hi,
Can you show us the MDL and XML file you are using?
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Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administrator | Former Microsoft FS MVP
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#6
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Sure thing Arno
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd"> <ModelData name="A6B174E3C01743E68230310EE5AC6210" sourceFile="c:\temp\fs2004_anim_test.mdl"/> <SceneryObject lat="N31 43.82" lon="E36 0.14" alt="0M" pitch="0.0" bank="0.0" heading="0.0" altitudeIsAgl="TRUE" imageComplexity="NORMAL"> <LibraryObject name="B66E61C1-6908-4F24-9F28-AC07932EDC7E" scale="1.0"/> </SceneryObject> </FSData> |
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#7
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Hi,
You should use the same GUID in the ModelData and in the LibraryObject command. Else you will not see the object. Also, the GUID format with the dashes is not allowed for FS2004.
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administrator | Former Microsoft FS MVP
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#8
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hi Arno I did just that and i still can't see my object.
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#9
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Oh, I also see that you still have the filename of my object in your XML file. Be sure to add the name of your own MDL file.
Actually, I think you can't even compile the XML now, since it will give an error when the object can not be found. Are you sure there are not errors while compiling?
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administrator | Former Microsoft FS MVP
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#10
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Hi, there are no errors i noticed that i had your object name was there so i changed it. in fact when i run fs2004 it says scenery files are loading.
but nothing appears. this is strange because it appears in fsx. (Arno is it possible because i made it in the fsx gmax?) so what is the fix??? |
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| Tags |
| bgl, fs2004, fsx, gmax, xml |
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