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  #1  
Old 18 Aug 2009, 14:55
Drakir91 Drakir91 is offline
  sweden
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Texture problem

Hello.

I have recently started doing some gmax-ing(?) for FS2004. I followed the tutorial by Bill Womack on Creating High-Detail FS ground polygons and found it to be a good challenge. Everything has worked well to the point where I have done the base texture for the runway and imported the runway to FS2004. But while in the simulator the texture does not show properly. (See image below.)

Could someone please help?
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Last edited by Drakir91; 19 Aug 2009 at 02:21.
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  #2  
Old 19 Aug 2009, 15:04
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arno arno is offline
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Hi,

What is the format of your texture? For use in FS you can best export it as an extended BMP with ImageTool.
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  #3  
Old 19 Aug 2009, 15:15
Drakir91 Drakir91 is offline
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I choose DXT 3 in ImageTool. I believe the file ends with .DDS.
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  #4  
Old 19 Aug 2009, 16:25
Drakir91 Drakir91 is offline
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It is working now. Thank you! I think it looks really good actually.

But the is one thing that I do not really understand. Which is the best way to use alpha channel in the Material editor in Gmax?
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Old 20 Aug 2009, 14:59
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arno arno is offline
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Hi,

For FS2004 I would not care about the alpha channel in GMax. All you need to know is that it will give transparency in FS while present. But in GMax I never work with it (it does not display the alpha channel either).
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  #6  
Old 21 Aug 2009, 10:42
Drakir91 Drakir91 is offline
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Thank you for your help. I understand now how to do.

This is the finished product. Not as good as the one in the tutorial but I am happy with it.
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  #7  
Old 21 Aug 2009, 10:45
bilookhan bilookhan is offline
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drakir could you elaborate a little more on what mistake you were doing and how you corrected it ?

i am getting the same texture in ur first pic.
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Old 21 Aug 2009, 19:05
Drakir91 Drakir91 is offline
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Hi bilookhan!

If you are following the same tutorial as I did, you will be told to change the filename extension to .DDS in the ASM-file. Do not do this and keep the .BMP ending. Then while in ImageTool, after you have change the Image->Format to DXT 3, you should save the file as .BMP an not .DDS!

I hope it helps.
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