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Old 24 Mar 2010, 14:49
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KCSG is born...

Well I took the first steps this week to developing my home airport the modeling is the easy part but what I love doing are textures. I have spent the last two days working on my first building, the Air Evac LifeTeam Hangar that is the newest building on the grounds. Using a ton of photos I took last weekend I created the texture below from scratch. I prefer to not use photos for the textures themselves in any project I do. It is more time consuming but the end result is a much richer model. The shot below is till lacking the grime and ware and tear that will be added later.

Enjoy!
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Old 24 Mar 2010, 16:38
n4gix n4gix is offline
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Good start! Now, only a half-gazzillion more to go...
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Old 24 Mar 2010, 17:04
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Your telling me, fortunately all the T hangars are pretty much the same so that will save some time only a few differences on each namely the hangar number. This first one will be one of only a handful that will get a lot of detail as I want to model the folding door animation to give those who wish to fly in with a heli something to play with.

I know you cant see it in the small pics but I found it funny that they had a DANGER OXYGEN sign right next to their gas grill
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Old 24 Mar 2010, 19:45
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Kind of like the notices on microwave products: "Caution, may be hot when removing." No duh!

Or signs posted next to a fueling area that warning: "No smoking within 50 feet!"

By the time you're close enough to read it, you're already too close!
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Old 24 Mar 2010, 19:53
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Speaking of gas grills and such are their such items already in the fsx libraries?
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Old 24 Mar 2010, 20:01
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Quote:
Originally Posted by Badge View Post
but what I love doing are textures
Nice work on the textures! I wish I could make good hand textures
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Old 24 Mar 2010, 20:04
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Quote:
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Speaking of gas grills and such are their such items already in the fsx libraries?
Not that I'm aware of. I made my own for the FBO/Lounge's covered patio area as part of my 33MO - Leaming Field infrastructure improvements...

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Old 24 Mar 2010, 20:57
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Another quick question can you model everything around a building with the building and export to fsx at the same time or do you have to do everything individually?
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Old 24 Mar 2010, 22:08
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Another quick question can you model everything around a building with the building and export to fsx at the same time or do you have to do everything individually?
This "FBO/Lounge/Patio" area is one, single .mdl file...

...which includes 36 animated fan/lights, 16 picnic table/benches, fireside chairs, 6 trashcans, 6 overhead door lights, etc.

The entire scene uses a single 1024x1024 bitmap, so aside from the animated fans, it's a single draw call when rendered in FSX.

I've made the patio roof "see through" in GMax to show the patio details. The "gray squares" are the projection polygons for the various light's "ground splashes."
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Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit
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Old 25 Mar 2010, 05:40
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Excellent thanks!
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Old 25 Mar 2010, 10:36
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Here is a quick Max render minus additional details.
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Old 25 Mar 2010, 12:51
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Lovely! Your graphics are far crisper than the "default" building's artwork.
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Old 26 Mar 2010, 18:04
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Ive had to do and redo all kinds of stuff on this model to nail the dimensions which in the end worked out great as I can base all the other buildings off from this one for proper scale as it is 100ft x 50ft here are some updated pics. I am spending a lot of time on this one model as it will establish everything else that follows.
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Old 26 Mar 2010, 21:22
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WOW! Those textures are AMAZING! How did you get the roof to look like that?
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Old 26 Mar 2010, 21:42
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They are just simple white bars with a drop shadow and a small stroke, then dirtied up with some gunge brushes Ive made.
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Old 28 Mar 2010, 08:50
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Quick question as I am building these buildings for FS and this one in particular, is it better to model the heli pad and surrounding area with this one model or do it separately?
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Old 28 Mar 2010, 11:30
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Quick question as I am building these buildings for FS and this one in particular, is it better to model the heli pad and surrounding area with this one model or do it separately?
That's a very good question, and one for which I have no good answer save "it depends..."

For precise placement and alignment, you may find it easier to simply model an entire cluster of objects in a single scene, and then export as a single .mdl file.

After all, it is very, very simple to change your mind and export each object as a separate .mdl from the scene should you later wish to do so...
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Old 28 Mar 2010, 11:56
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Gotcha! So for the surrounding grass etc I should just apply some edge masks to make it blend in with the ground polys for the whole airport base texture?
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Old 28 Mar 2010, 13:15
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Yep, that should do the trick for you I think. I haven't really tried "grass" myself yet though...
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Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit
Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit
Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit
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Old 28 Mar 2010, 16:30
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Another texture question, say I want to use one texture file for all airport building signs so I can do them in higher quality and use them for several different building models, does flightsim know when I call the texture into several different building files to draw from just that one texture after everything is exported? I hope this makes sense.
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