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#1
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Bump And Normal Maps
Has anyone of you done that already.
I will do this the first time but dont know what to do after making the black and weight heightmap?! There should be some transformation of format with PHotoshop or Imagetool but the SDK Doc makes not much sense for me. Hope somebody knows better. Greetings |
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#2
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Hi,
I have made bump maps successfully using the latest Nvidia plug-in for Photoshop (also working in PSP11 which I am using) and following Arno's instruction in post #15 here. Peter
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Currently working on EKVJ and still another version of the Faroe Islands www.narrator.dk |
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#3
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Quote:
How did you get it working? ![]() Hmmm... I just noticed that I do have PSP installed here, but it's version 7, so perhaps that's the problem... it's a bit "obsolete" now. ![]() BTW, not to pick nits, but it was I who provided the information to Arno in the first place...
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Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
Last edited by n4gix; 20 Jul 2007 at 23:25. |
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#4
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Hi,
Quote:
Quote:
Peter
__________________
Currently working on EKVJ and still another version of the Faroe Islands www.narrator.dk |
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#5
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Quote:
It is possible to create "normal maps" manually, but it's definitely a PITA to do so! ![]() Fortunately for them, I can quickly create the "normal maps" in Photoshop CS using the nVidea plugin.
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
Last edited by n4gix; 21 Jul 2007 at 12:45. |
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#6
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Hello?
Thats nice with your high tech solution, but I as a beginner cannot understand it.
How is the regular way going. 1. I have the grey-scale map 2. I have to save that as a normal map in Photoshop But what settings in that Nvidia Saver Plug?! 3. What then? And on. Please help. I shortly before jumping out of the window again LOL :0) Greetings |
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#7
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Basically, use the default setting for the nVidea Normal Filter. The only thing you need to set is the "Scale" factor. I recommend between 0.5 and 1.5 as a good place to start...
![]() Note in the image below, that after creating the "Normal Map," you need to cut-n-paste the RED channel's image to the Alpha channel, leaving the RED channel black (0,0,0).
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
Last edited by n4gix; 25 Jul 2007 at 14:07. |
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#8
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Hi N4GIX!
Mainly I do the same. But my DDS Saver dialog look a little different.
But I tried the actual NIVIDIA Tools. I use PS7. Is there the error. So I have a HeightMap, RGB and save it as 3DS XY 8 bpp NORMAL MAP. Then I already to that channel stuff and get a light different looking Map. But is has not the same blue tone like the default aircraft ones. Can you explicitely by position tell me the steps, so I can figure out where its going wrong? |
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#9
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That is what I showed in the picture above... Photoshop CS is v8.0 but there v7.0 should work just as well. If I can find the time, I'll write up an illustrated mini-tutorial and post it somewhere for download. Trying to write something and post it as a forum message is useless, as it'll soon get buried and lost...
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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#10
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Stop
THX N4GIX,
I have found the solution. I didnt noticed that there was a saver dialog and the filter dialog. Oh man. Im a little overworked. But now its working well. THX |
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#11
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Oh...
..and I saw that also the black-white image has to be inverted before
normalizing. Or did you read that somewhere? |
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#12
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Quote:
It really makes no difference whether you invert before or after normalizing, it's only critical that you DO invert prior to saving as DDS/DXT5...
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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#13
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With inverting in dont mean flipping it vertically!
With the Bump Map in meant doig black and white from white and black.
Otherwise the heights will show up depressed on my system. Is that strange? I dont live in downunder hee..... Greetings |
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