That's what i have been doing so far since 90% of them were using <TooltipText> anyways. But all those default codes like light switches have no tooltip now. And i am not going to replace all of those those.
So i do not think you could have this issue as well. So you must use <TooltipID> for default codes. Do you?
I am starting to think P3D SDK is screwed up.
I am using P3D V1 for xtomdl
And using P3D V2 for 3DS.
UPDATE:
P3D V3 has been updated and now works. So i removed V2 and now using V3 SDK.
But i still have to use P3D V1 for xtomdl. Why? I remember someone said this is the only method for now using this XtoMDL.
I read this at the P3D site. The last section has a note. Is this saying only strings work with P3D? Does anyone here on FS Developer that uses P3D SDK get <TooltipID> to work for them?
http://www.prepar3d.com/SDKv2/LearningCenter/simobjects/panel_and_gauge_resources/tooltips.html
The following table lists the Tooltip IDs and the associated string that will appear on the screen. For details of how to includes these in XML gauges, and for a description of the syntax used in the strings, refer to the
Creating XML Gauges document. Note that the strings will be localized into the languages supported by
Prepar3D.