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FSXA AI Aircraft & Yield to User

Discussion in 'Mission Development' started by Hangar32, 16 Mar 2017.

  1. Hangar32

    Hangar32

    Joined:
    11 Jan 2009
    Messages:
    249
    Country:
    us-virginia
    Greetings,

    I'm working up a mission where a helicopter swoops down and land in front of a taxiing AI Learjet, causing the plane to stop and thus preventing some bad guy's nefarious plans…you get the picture…I think I've seen a variation of this a dozen times on various TV shows and movies.

    The idea is to prevent the bad guy's escape. Put a property trigger on the Learjet, - if it stops (Ground Speed ≤ 2 kts) the goal is achieved.

    I use Obviously I tried using the Yield to User function to get the plane to stop…and that doesn't work…the lear taxied merrily right through my helo sitting on the ground in front of it.

    Settings:
    AIType - Airplane
    AIAircraft
    Unit_Mode - Waypoints

    YieldToUser - True
    AircraftAIState - Flight

    I also tried
    AircraftAIState - Taxi

    no difference.

    So I changed to
    AIType - GoundVehicle

    Now it stops for the blocking helo…but it has no lights.

    Thoughts?
     

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