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Alpha Channel When Imported From FSDS

CWP

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When importing from an FSDS model none of my alpha channels are not showing up transparent. I'm using DTX5 textures and as we all know DTX textures don't work right in FSDS but they are fine once in sim (with some manipulation). I had this model set up through FSDS for all of the hard surfaces and attach points but once I saved it as a model file from MCX I now discovered that I need further learning on how to set up the alpha channels through MCX. Can someone point me in the right direction?
 

arno

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Hi,

Did you check in the event log if MCX read the textures from the location you assumed? If there is an alpha channel it should normally be shown.

It could also be that your material settings are not right, in that case you need to use the set default transparent material template in the material editor. That should set all properties to the right value.
 
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CWP

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The set default transparent material template in the material editor was it Arno. You have pretty much reached Hero status with me, I just wish you lived next door... I'm new to MCX so there may be a few more borderline stupid questions as I bumble my way through this project.

Thanks much! CWP
 

arno

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I still wonder why it didn't happen automatically, since that is what I expected. Or maybe the FSC reader doesn't do that (can't remember).
 

CWP

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I'm glad you said that because in my limited use of MCX in the past, I never had to mess with the settings in the material editor. I really thought I was a bit out of sorts because I was sure the alphas loaded without issue, kind of twilight zone like ;)

CWP
 

arno

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I just checked my source code and when reading FSC files the function to check if a texture has an alpha channel and then set the right properties is being called. Not sure why it doesn't work for your object though.
 
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