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I don't make airplanes, only scenery objects (though I do static aircraft).
I currently use Sketchup .dae -> MCX .mdl -> ADE 1.70 .bgl -> FSX with no problems at all.
I want to use Blender in a similar workflow.
I tried Blender2FSX, but I'm using FSX:Steam with P3D 1.4 SDK (in the P3D default location) and the Toolset can't find it. Neither can Blender2P3D. MCX and ADE have no problems with the SDK. The Toolset is overkill for simple non-animated static models, but I'd use it if I could make it work.
Why can't I use Blender .x -> MCX .mdl?
I works fine if I use only Blender Materials. However, I can't get image textures. I have tried every combination of check boxes in the Direct .X options in Blender. No textures. If I examine the .x file from Blender, there is no reference to an image texture at all so MCX doesn't report any problems--it doesn't know image textures exist. There's lots of mesh and UV coordinates in the .x file, but no filename info.
My models with image textures render fine in Blender using either Blender Render or Cycles Render. I am not having any difficulty understanding how to use image textures in Blender--they all render fine. And MCX merrily converts my .x files without errors or warnings. Color diffuse and specular materials appear to display OK in MCX. Image textures not at all.
BTW exporting to 3ds has exactly the same result. Keep in mind, this has nothing to do with FSX. I can't get Blender image textures to work in MCX.
Eric
I currently use Sketchup .dae -> MCX .mdl -> ADE 1.70 .bgl -> FSX with no problems at all.
I want to use Blender in a similar workflow.
I tried Blender2FSX, but I'm using FSX:Steam with P3D 1.4 SDK (in the P3D default location) and the Toolset can't find it. Neither can Blender2P3D. MCX and ADE have no problems with the SDK. The Toolset is overkill for simple non-animated static models, but I'd use it if I could make it work.
Why can't I use Blender .x -> MCX .mdl?
I works fine if I use only Blender Materials. However, I can't get image textures. I have tried every combination of check boxes in the Direct .X options in Blender. No textures. If I examine the .x file from Blender, there is no reference to an image texture at all so MCX doesn't report any problems--it doesn't know image textures exist. There's lots of mesh and UV coordinates in the .x file, but no filename info.
My models with image textures render fine in Blender using either Blender Render or Cycles Render. I am not having any difficulty understanding how to use image textures in Blender--they all render fine. And MCX merrily converts my .x files without errors or warnings. Color diffuse and specular materials appear to display OK in MCX. Image textures not at all.
BTW exporting to 3ds has exactly the same result. Keep in mind, this has nothing to do with FSX. I can't get Blender image textures to work in MCX.
Eric
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