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This would require a transparent (RGB:0,0,0) bitmap in the Diffuse slot, and your $VC_l dynamic bitmap in the Self-Illumination slot.
The FSX Material must be flagged "virtual cockpit panel" because of the $VC_l defined in the Self-Illumination slot. The Diffuse should be full-black .dds (can be any size such as 64x64 pix).Should the material be marked as a virtual cockpit panel texture even though the diffuse is a conventional texture? The bitmap is to be an all black .bmp file?
The FSX Material must be flagged "virtual cockpit panel" because of the $VC_l defined in the Self-Illumination slot. The Diffuse should be full-black .dds (can be any size such as 64x64 pix).
Finally got it working