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FSXA Dimmable night lighting

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indonesia
First, Thanks @n4gix, so I can made this awesome gauge

I have question, How to increase texture quality when it render in sim?
see the green degradation are not smooth

2017-11-25_21-12-54-918.jpg


2017-11-25_21-7-12-451.jpg
 
Last edited:

n4gix

Resource contributor
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Maryadi, you might try adding a bit of "motion blur" and/or "gradient" to the image. It will somewhat mitigate the banding.
 

JB3DG

Resource contributor
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southafrica
No way around it except using the PDK in v4. FSX and P3D convert all gauge textures (even those created as 32bit with alpha) to 16bit if they are in the self illumination slot. Only PDK textures get around it. That 16bit conversion is what causes the banding.
 
Messages
917
Country
indonesia
Maryadi, you might try adding a bit of "motion blur" and/or "gradient" to the image. It will somewhat mitigate the banding.
I add some noise. It solve abit, but not difference much when transparency below 0.5

No way around it except using the PDK in v4. FSX and P3D convert all gauge textures (even those created as 32bit with alpha) to 16bit if they are in the self illumination slot. Only PDK textures get around it. That 16bit conversion is what causes the banding.

Then I can't do much over that area. Cause the Osprey intended to be use from FSX - P3D v4. Using PDK v4 made lower sim will not work.
 

JB3DG

Resource contributor
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For what it is worth, the Milviz F-4 Phantom suffers the same problem with its red console lights.
 
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917
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indonesia
I have another issue. my plan is made 2 layer gauge with different illuminate, light splash and text illuminated.

this sample panel.cfg code
Code:
[Vcockpit04]
background_color=0,0,0
size_mm=1024, 1024
visible=1
pixel_size=1024, 1024
texture=$int_01

gauge00=mv-22b!lite08,  0,0,1024,1024
gauge01=mv-22b!lite01,  0,0,1024,1024

lite01 = light splash
lite08 = light illuminated

and this happen, the splash that have text illuminated texture active are gone. is there any other way to made 2 layer gauge in 1 $texture.

2017-11-27_21-39-33-888.jpg
 

n4gix

Resource contributor
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Have you tried doing the illuminated first, then the splash?
 
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917
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indonesia
Do you mean on panel.cfg?
If yes, it already illuminated first then splash, see panel.cfg code sample
 

JB3DG

Resource contributor
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1,325
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southafrica
I have found layering separate gauges like that doesn't usually work. The last one overwrites anything the previous versions supply.
 
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917
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indonesia
Ok, no more I can do. I do make a trick by separating texture which would be apply with.

Thanks Bill and JB
 
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