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P3D v3 Effect for my approach lights (fps question)

Discussion in 'Special Effects General' started by Azurafiles, 14 Mar 2017.

  1. Azurafiles

    Azurafiles

    Joined:
    1 Aug 2014
    Messages:
    177
    Country:
    faroeislands
    Is it doable to use effects for large airports?

    Working on Almaty Airport and it has two runways and I will need 4 sets of approach lights.
    So my two questions would be.

    1. Does it take much frames (if so, is it possible to reduce the requirements of the effect) ?
    2. Is it possible to adjust the effect to see it from a great distance?

    I am working on the effect now, ''work in progress'' it loads in MDCX, so just asking how I should go from here.
    The following is the .fx code I use which is a mix of code found on these forums.
    I know there are other ways, but I feel as if effects is the more easy way to go, if it does not take to much in terms of fps.

    Maybe some tips from you guys :)


    Code:
    [Library Effect]
    Lifetime=5
    Version=2.00
    Display Name=az_app_light_alm
    Radius=10000
    Priority=0
    
    [Properties]
    Cockpit=1
    VirtualCockpit=1
    Spot=1
    Tower=1
    Map=1
    
    [Emitter.0]
    Lifetime=1.00, 1.00
    Delay=0.00, 0.00
    Bounce=0.00
    No Interpolate=1
    Rate=0.50, 0.50
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=0.00, 0.00
    X Particle Velocity=0.00, 0.00
    Y Particle Velocity=0.00, 0.00
    Z Particle Velocity=0.00, 0.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Pitch=0.00, 0.00
    Bank=0.00, 0.00
    Heading=0.00, 0.00
    
    [Particle.0]
    Lifetime=0.00, 0.00
    Type=19
    X Scale=3.20, 3.20
    Y Scale=3.20, 3.20
    Z Scale=0.00, 0.00
    X Scale Rate=0.00, 0.00
    Y Scale Rate=0.00, 0.00
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.00, 0.00
    Fade Out=0.00, 0.00
    Rotation=0.00, 0.00
    Static=1
    Face=0, 0, 0
    
    [ParticleAttributes.0]
    Blend Mode=2
    Texture=fx_2.bmp
    Bounce=0.00
    Color Start=255, 255, 70, 180
    Color End=255, 255, 70, 0
    Jitter Distance=0.00
    Jitter Time=0.00
    uv1=0.00, 0.00
    uv2=0.50, 0.50
    X Scale Goal=0.00
    Y Scale Goal=0.00
    Z Scale Goal=0.00
    Extrude Length=0.00
    Extrude Pitch Max=0.00
    Extrude Heading Max=0.00
    
    [Emitter.1]
    Lifetime=1.00, 1.00
    Delay=0.00, 0.00
    Bounce=0.00
    No Interpolate=1
    Rate=1.00, 1.00 //was 0.5
    X Emitter Velocity=0.00, 0.00
    Y Emitter Velocity=0.00, 0.00
    Z Emitter Velocity=0.00, 0.00
    Drag=0.00, 0.00
    X Particle Velocity=0.00, 0.00
    Y Particle Velocity=0.00, 0.00
    Z Particle Velocity=0.00, 0.00
    X Rotation=0.00, 0.00
    Y Rotation=0.00, 0.00
    Z Rotation=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Pitch=0.00, 0.00
    Bank=0.00, 0.00
    Heading=0.00, 0.00
    
    [Particle.1]
    Lifetime=0.00, 0.00
    Type=19
    X Scale=2.00, 2.00
    Y Scale=2.00, 2.00
    Z Scale=0.00, 0.00
    X Scale Rate=0.00, 0.00
    Y Scale Rate=0.00, 0.00
    Z Scale Rate=0.00, 0.00
    Drag=0.00, 0.00
    Color Rate=0.00, 0.00
    X Offset=0.00, 0.00
    Y Offset=0.00, 0.00
    Z Offset=0.00, 0.00
    Fade In=0.00, 0.00
    Fade Out=0.00, 0.00
    Rotation=0.00, 0.00
    Static=1
    Face=1, 1, 1
    
    [ParticleAttributes.1]
    Blend Mode=2
    Texture=fx_2.bmp
    Bounce=0.00
    Color Start=255, 255, 70, 255
    Color End=255, 255, 70, 0
    Jitter Distance=0.00
    Jitter Time=0.00
    uv1=0.00, 0.00
    uv2=18.00, 1.00
    X Scale Goal=0.00
    Y Scale Goal=0.00
    Z Scale Goal=0.00
    Extrude Length=0.00
    Extrude Pitch Max=0.00
    Extrude Heading Max=0.00
     
  2. Azurafiles

    Azurafiles

    Joined:
    1 Aug 2014
    Messages:
    177
    Country:
    faroeislands
    Anyone?
     

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