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FXEditor crashes on effect audio unmute

Discussion in 'FXEditor' started by christopherbritton, 27 Apr 2017.

  1. christopherbritton

    christopherbritton Resource contributor

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    Hello,
    I'm trying to set up an ambient sound at an airport. However, when I unmute the audio, FXEditor crashes. The effect file I'm using is a direct copy of a working ambient effect that I have used in one of my previous sceneries. I have only modified the audio file name to match the new sound.

    The sound itself is compiled as a PCM Signed 16-bit, 22050hz, 352kbps, Mono WAV file, just like my other working audio files. Even so, this new audio file is the only one of the like-formatted sound files to crash FXEditor on unmute.

    The problem file is ESD_Frog_Croak.wav

    I have included the FX file, the problem WAV and a working WAV file below. Maybe someone can spot something that I'm overlooking??

    Download: FXEditor_ESD_Files.zip

    Thanks!

    -CB
     
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    I'll have a look. Maybe I can make FXEditor a little more robust.
     
  3. christopherbritton

    christopherbritton Resource contributor

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    OK. The issue lies within my evening stupidity. After sleeping it off, I've realized that it helps to select that I'm using P3Dv3 as my working directory when I'm using P3Dv3 as my working directory.. Just a simple settings mistake since the other files are in my FSX folder, but the new sound wasn't.

    -CB
     
  4. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    It should not crash when a file is not found. So that sounds like a bug on my side.
     
  5. christopherbritton

    christopherbritton Resource contributor

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    If that's the case, then yes, I would agree that that is a bug.

    -CB
     
  6. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi,

    Yes, that was the case. There was no good check if the sound file was there on the expected path. I have fixed it now and in the next development release it won't happen again.
     
  7. christopherbritton

    christopherbritton Resource contributor

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    Awesome. Thanks for the fix!

    -CB
     

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