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Well,As we know, use the SCASM tweaking to create different layers of the ground (made runway marks, taxi way marks, dust on the ground etc.) is use the old code.
I test the ground create by these ways in the P3DV2, but the ground is all white. Ir's obviously that the P3DV2 cannot support this kinds of ways.
But the FlyTampa's scenery is do works under P3DV2.
How do they achieved these? Is anyone here knows?
Thanks,
Jingjie,Li
I test the ground create by these ways in the P3DV2, but the ground is all white. Ir's obviously that the P3DV2 cannot support this kinds of ways.
But the FlyTampa's scenery is do works under P3DV2.
How do they achieved these? Is anyone here knows?
Thanks,
Jingjie,Li