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Hi,
I am just experimenting with your autogen editor. It looks very nice and could be very useful in my scenery project. I do understand that it is in development and how much work it takes to create a tool like this. I have a question regarding a custom texture I created which I was going to use to experiment with some autogen trees. The texture is a 256 x 256 extended bitmapped image that displays in my scenery fine. It will not open in Autogen editor and I am just curious as to the format the image should be in to work. I can open other scenery texture images in the editor but cannot open my custom image. I thought it might be an opportunity to help you do some testing and to help me with my scenery project. Any tips as to the format I should be using for the scenery texture image?
Thanks,
Bob
I am just experimenting with your autogen editor. It looks very nice and could be very useful in my scenery project. I do understand that it is in development and how much work it takes to create a tool like this. I have a question regarding a custom texture I created which I was going to use to experiment with some autogen trees. The texture is a 256 x 256 extended bitmapped image that displays in my scenery fine. It will not open in Autogen editor and I am just curious as to the format the image should be in to work. I can open other scenery texture images in the editor but cannot open my custom image. I thought it might be an opportunity to help you do some testing and to help me with my scenery project. Any tips as to the format I should be using for the scenery texture image?
Thanks,
Bob