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FSXA mod terrain cfg

Discussion in 'FSX KML' started by JohnC1, 19 Aug 2013.

  1. JohnC1

    JohnC1

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    I do a lot of work with FSX_KML.

    If I look at the modified terrain.cfg I see a number of items like this...


    // Medium road with light poles and telephone poles
    [Autogen.3.0.0]
    guid={81F596DE-70CF-DC43-BFCC-6F64A456DB23}
    LegacyId=3
    AutoObject={46F3D6CB-4270-4373-AEE9-89FB38462EA9} (ag_telephonepole)
    ObjectSize=219
    ExclusionWidth=3
    ClipData=Yes
    Offset=15
    Density=0
    MinAutogenDensity=20
    PlaceOnWater=No
    RandomHeading=No

    This requires some software to embed the above into, I suppose for instance the shapefile defining the path along which this road should appear.
    It may be a xml file to submit to BglComp???.

    Can someone enlighten me? I know I can string out e.g. telephone poles along a road with Fsx_kml, but the above example seems to combine three items at once.. a road, a light pole, and a telephone pole.
     
  2. GaryGB

    GaryGB

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    Last edited: 19 Aug 2013
  3. GaryGB

    GaryGB

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    As posted in my initial reply in this thread:

    http://www.fsdeveloper.com/forum/showthread.php?t=427193


    Basically, if you are more familiar with how to work with FSX_KML, rather than learning how to do the vector additions / mods in application vector content config files for ADE or SBuilder, you may wish to implement the methods described for FSX_KML by editing a copy of the "FSX_KML_Tags.xml".



    The FSDeveloper wiki on "FSX_KML_Tags.xml" is at:

    http://www.fsdeveloper.com/wiki/index.php?title=FSX_KML#What_is_the_FSX_KML_TAGS_file.3F


    For further related info, see especially the links regarding "FSX_KML_Tags.xml" in this thread at:

    http://173-233-77-148.static.turnkeyinternet.net/forum/showpost.php?p=648330&postcount=7.


    IIUC, once "FSX_KML_Tags.xml" is edited, you can use those new attributes to tag your vector lines right inside the FSX_KML GUI. :idea:


    Sorry, I don't have a "worked example" available at the moment, but perhaps a Google search might turn up an example by someone else such as Thorsten Reichert (aka "Horst18519"), Scott Smart (aka "Scott967"), or "Robystar" ...who have used and posted about FSX_KML in some detail previously ? ;)


    PS: In FSX SDK, newer CVX format vector content BGLs are now compiled (and placed) via "SHP2VEC" rather than via BGLComp.


    Hope this helps ! :)

    GaryGB
     
    Last edited: 4 Sep 2013
  4. JohnC1

    JohnC1

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    Thanks

    I have a direction to go in now.....
     
  5. JohnC1

    JohnC1

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    ..................Eight years later, I did get around to edit my tags for FSX_KML and all went well until....the compiled BGL line itself shows up in TMFViewer but not in FSXA.

    Best wishes from Central Florida to Chicagoland.
     
  6. GaryGB

    GaryGB

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