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FSX My FSX object library is broken

Discussion in 'Library Creator XML' started by lordofwings, 19 Nov 2015.

  1. lordofwings

    lordofwings

    Joined:
    5 Nov 2006
    Messages:
    639
    Country:
    panama
    To begin with, I have not done any FS2004 design. Having said that, some years ago I created a bunch of FSX sceneries and with that my own Library with the Library Creator X (2.0.4) and it worked fine, the models were all FSX models (I repeat).

    Today I tried to read my library and it showed all my objects in RED, now all the objects have their GUID empty and if I try to re-insert it with the same model it says it is an FS2004 model or so when it is really an FSX model (I repeat I have NEVER created FS9 models and I used them before in FSX in my FSX lib).

    So, why is that? How can I fix that? If I need to re-add them I will need to preserve the GUID to the one I had registered before or all my sceneries will be broken and will be a pain to go through all the objects.
     
  2. GaryGB

    GaryGB

    Joined:
    23 Dec 2005
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    3,022
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    us-illinois
    Hi Emilio:

    Until Arno has some time to reply, just an idea:

    Load your scenery object library BGL into Arno's ModelConverterX (aka "MCX") and examine the GUID format for each MDL to see whether it is the FS9 or FSX alpha-numeric format.

    You may opt to utilize the "Batch Convert" functions as needed:

    http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX#Batch_convert


    Hope this helps ! :)

    GaryGB


    PS: I linked to this same info in my reply to your other thread ...here:

    http://www.fsdeveloper.com/forum/threads/assign-a-custom-guid-to-the-model.435685/
     
  3. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

    Joined:
    28 May 2004
    Messages:
    24,064
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    netherlands
    Hi,

    If they are shown in red the mdl files are not found. Check your xml file, maybe it uses absolute paths that are not valid anymore.

    Or create a new library with your mdl files. For FSX the guids are in the mdl, so they won't change.
     

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