Currently, I have made two hangars for my scenery in exactly the same way. Both made in 3ds max, xtomdl then mcx to place in sim - this means they are two separate bgl files in the scenery folder, hangar1.bgl and hangar2.bgl. They share the same texture sheet.
When I go to test the scenery in P3D, I have the strange issue that only hangar1 shows when both of the bgl files are included in the scenery folder, but when I change hangar1.bgl to hangar1.bgl.off, hangar 1 no longer shows (which isn't an issue as I renamed the file to .off), but now hangar2 appears, which wasn't there when both bgl files were there. I have attached some images, hangar1enabled.jpg is with both bgl files in the folder, and the other is with the first bgl turned off
I have absolutely no idea what is causing this problem - is there something in the bgl files which conflicts - causing only hangar1 to show?
Any help would be much appreciated
Peter
When I go to test the scenery in P3D, I have the strange issue that only hangar1 shows when both of the bgl files are included in the scenery folder, but when I change hangar1.bgl to hangar1.bgl.off, hangar 1 no longer shows (which isn't an issue as I renamed the file to .off), but now hangar2 appears, which wasn't there when both bgl files were there. I have attached some images, hangar1enabled.jpg is with both bgl files in the folder, and the other is with the first bgl turned off
I have absolutely no idea what is causing this problem - is there something in the bgl files which conflicts - causing only hangar1 to show?
Any help would be much appreciated
Peter