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P3Dv2.5 ground polygon transparency blending.

Discussion in 'Prepar3D' started by MOUSY, 22 Feb 2016.

  1. MOUSY

    MOUSY Resource contributor

    Joined:
    14 Aug 2008
    Messages:
    290
    Country:
    dominica
    I am having a small issue trying to get an experimental ground polygon to blend into the terrain at the edges. I have a gradient alpha channel near the grass edge, however in P3Dv2.5, the sim displays 2 sharp levels of transparency. 50% then 100%. No smooth blending. (see first image).

    P3D25_blend1.jpg
    However all is right in MCX as it should be (see 2nd image).

    P3D25_blend2.jpg


    I am aware there was a version of P3D which had blending issues with photoscenery but I believe this was later resolved. I have not yet tested in v3 as I want to be sure that my blending works in all versions of P3D. Any ideas as to what may be the issue?
     
  2. Aviasim

    Aviasim

    Joined:
    18 Sep 2011
    Messages:
    689
    Country:
    unitedkingdom
    What texture format/compression are you using? Try a DXT5 DDS
     

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