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I have photoreal scenery .bgls over large area. FPS are awsome at 60-80+
I add AGN buildings and vegitation over the entire area with scenproc, FPS are still awsome at 60+FPS.
I add lighting down all roads with scenproc, makes 1 .bgl file, when added to active scenery file, I find the framerates go somewhat lower - during daylight - for the whole area. now 30+ is still acceptable,
BUT i have ONE single area, AND only from ground level to about 4-500FT AGL at mid-larger sized airport, where the frame rates go from 30 FPS+ down to almost in the 2-8 FPS - and this is really only VERY BAD at one end of the airport.
I have checked and there are no "invisable" bgls interfering, at least what i can see after checking everything i could think of, even deleting the AGN buildings from ADE in the stock airport version, and adding the new cvx file.
What is completely perplexing is that this is only at ground level up to about 4-500 ft. and only in a small radius of one of the ends ofthe runway. also, when i slew- it is absolutely unusable. if i hit the pause button, the framerates go back up to 30-40+
The rest of the whole scenery area works perfectly fine with great framerates, but its just this ONE small area where its happening.
NOW the clencher, if I remove the scenproc roads .bgl, the problem is gone and its back to 60+ FPS
I have removed all the roads inside the airport bounds, so scenproc is not making roads close to the airport, but there is AGN showing up, but that seems to make no significant difference.
anybody have any ideas on this?
THANKS!!!!
I add AGN buildings and vegitation over the entire area with scenproc, FPS are still awsome at 60+FPS.
I add lighting down all roads with scenproc, makes 1 .bgl file, when added to active scenery file, I find the framerates go somewhat lower - during daylight - for the whole area. now 30+ is still acceptable,
BUT i have ONE single area, AND only from ground level to about 4-500FT AGL at mid-larger sized airport, where the frame rates go from 30 FPS+ down to almost in the 2-8 FPS - and this is really only VERY BAD at one end of the airport.
I have checked and there are no "invisable" bgls interfering, at least what i can see after checking everything i could think of, even deleting the AGN buildings from ADE in the stock airport version, and adding the new cvx file.
What is completely perplexing is that this is only at ground level up to about 4-500 ft. and only in a small radius of one of the ends ofthe runway. also, when i slew- it is absolutely unusable. if i hit the pause button, the framerates go back up to 30-40+
The rest of the whole scenery area works perfectly fine with great framerates, but its just this ONE small area where its happening.
NOW the clencher, if I remove the scenproc roads .bgl, the problem is gone and its back to 60+ FPS
I have removed all the roads inside the airport bounds, so scenproc is not making roads close to the airport, but there is AGN showing up, but that seems to make no significant difference.
anybody have any ideas on this?
THANKS!!!!