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I certainly understand the lack of time so I hope you don't mind yet one more request: It would be great if the MCX attachpoint tool could be updated to support the new options in P3D v4. Among them is 'Visibility' as illustrated in the Learning Center (SDK > Content Creation > Modeling > Tools > Overview). 'Mouse Rect' is also supported.
This is not related to the visibility of an effect, but to the object to which the visibility flag(s) are attached. Per what Clifton has said, this allows one to control the seasons or time of day when an object is visible among other things. (Some of this functionality may be present in P3D v3.4; don't know.)
Being able to use the attachpoint tool in this way would obviate the need to use a special dll module in a number of cases.
I could not find much new information in the SDK yet. The ability to add visibility conditions, mouse rectangles, etc is not new. But before this information was only used by SimObjects and not by objects placed through BGL. That's why we need to use the DLL to place them. I'm not sure if that limitation has changed in P3D v4 now. That would open new possibilities indeed. I'll try to find some more information.
I think something about the ground poly changed also, I lost the aircraft shadow
I did a little more reading on the P3D forum and since P3D 3.4 it seems indeed possible to use visibility conditions in scenery objects as well (although the amount of variables that can be used it less than aircraft). This sounds like great news indeed. I really need to install the last version to check things out .
This would not be something for the attachpoint editor though, the hierarchy editor is the place where you can set visibility conditions on (part of) your scenegraph nodes. Now that we can use this more it might be a good moment to review if that editor is easy enough to use.
Hi Daniel, I didn't work much on the shadow problem due to lack of time; I'm kind of waiting another maestro to shed light on the situation .
Good day,
When trying to use the convert and place object wizard, I select the P3D V4 option and after hitting convert only the textures get complied into my texture folder and there is no BGL file being written. There is not even a message of finished writing of file...bgl in the log window.
what files or logs should i use to help troubleshoot this?
thank you!
I am having similar issue to export mdl to bgl on P3D v4. I have downloaded the latest release of MCX today (24/6/2017). I am not sure if there are any updates that I overlooked?View attachment 35586 View attachment 35587 View attachment 35586 View attachment 35587
before and after loading the model and hitting export.
the log is empty (the text file)