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FSXA Slowing down rotor spinup rate?

Rotornut44

Resource contributor
Messages
637
Country
us-florida
Hello,
I'm making a few adjustments to a helicopter and was wondering is there was any way to adjust the rate at which a helicopters rotor spins up during startup? Surly there has to be a setting somewhere that tells it how long to take. I know you can adjust the starter torque in the Aircraft.cfg.

Any help is appreciated. Trying to tweak this to properly match some startup sounds.

-CB
 

Roy Holmes

Resource contributor
Messages
1,803
Country
us-virginia
It depends on which helicopter type you are talking about.
There are three distinct types.
The Bell which has its rotor characteristics in its air file. Record 1402 includes Main Rotor MOI which could be adjusted to give some variation in spin up rate.
The Robinson and EH-101 , which have Main rotor data in the aircraft.cfg and that includes a weight to MOI factor. If you adjust that it will affect the stability of the rotor speed control as well as possibly changing the spin up. However the best way to adjust spin up is to control N2 via some exteranl means such as Sim Connect of XML Vars.
Roy
 

Rotornut44

Resource contributor
Messages
637
Country
us-florida
It depends on which helicopter type you are talking about.
There are three distinct types.
The Bell which has its rotor characteristics in its air file. Record 1402 includes Main Rotor MOI which could be adjusted to give some variation in spin up rate.
The Robinson and EH-101 , which have Main rotor data in the aircraft.cfg and that includes a weight to MOI factor. If you adjust that it will affect the stability of the rotor speed control as well as possibly changing the spin up. However the best way to adjust spin up is to control N2 via some exteranl means such as Sim Connect of XML Vars.
Roy

Roy,
The aircraft in question is the Flysimware Bell 47, which I'm guessing has been based off of the Robinson R22 air file and cfg? I may dig into the air file here in a few, but I'm going to be going in blind, as this is way out of my domain of scenery design. lol
 
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