Hello everyone, I'm Yuchen and a new guy here. I'm learning how to use LCX to put all my mdl files to a bgl file. But I met some problem and need some help. 1. When fsx use this bgl, how can it locate every mdl in the bgl and put them into a right place? 2. What should I do with the bgl if I use two different textures on one mdl? I'll really appreciate for your help. PS: Plz forgive my bad English.