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Ultra Hi-Res Trees / Feedback Questionare / Poll Closed

Would you be prepared to pay for more Tree's like this ?


  • Total voters
    16
  • Poll closed .
Messages
159
Country
england
Capture_tree_1a_zpsr6hr8bsp.jpg


.... there has been 100's of downloads of my Ultra Hi-Res Tree's package, made available by a link I posted earlier on. Whilst encouraging, the lack of any feedback has not enabled me to see if there is any point in continuing to develop to this level of detail.

Please remember, that the Tree's were intended as Scenery ' Developer ' Tree's , but on this occasion, to demonstrate my work to the wider design community, they were released as Freeware. It is understood, that that might have made there usage limited.

It took me many man hour's to produce the Ultra Hi-Res Tree's package, I ask if you have downloaded it, to just spend a couple of seconds of your time, to take a look at the poll above.

Feel free to post, if you had any issue's regarding the Tree's, or if you wanted to say something about them, then please do, I am sure I can take it LOL !!

Many thanks,

Pete Beeby.
 
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Hi pbeeby,

pay for personal use ? or pay to include with our distribution Scenery ?

you work his great, I haven't tested yet but my answser is no... May be different if your library was in standard "AGN" format.

best regards
 
Hi,

Very nice work (as all your other tries and efforts to make our FSX better and better: many thanks for your other textures!).
I post the same question as Vogel above: pay for personal use? Or pay to include in payware products?

Must test your work in my FSX for now.
Thank you a new time.
 
...Vogel and gr.eg thanks to you both for your comments.

Overall, releasing the Hi-Res Tree package on this developer site, was an exercise in exposure, demonstrating my design and texturing capabilities to you all.

One of the problems with Tree's in particular, is the lack of FREELY available, very Hi-Res ( PSD or PNG ) images of Trees, that I consider are suitable for texturing purposes.
This basically means , that if I were to develop any further Ultra Hi-Res Tree Models, I would almost certainly need to purchase textures from somewhere like Turbosquid ( an online CG Repository for models and textures ).

Of course, If I am paying for those texture's, It would then be very unlikely for me to release the finished Hi-Res Tree models, to the wider flightsim design community for FREE.

Based on the reasoning I have given, you would therefore have to pay in both instances, personal use and inclusion in payware products.

However, as the Poll is shaping up at the moment, if things stay the same, there will be no further Hi Res Tree development undertaken anyway.

Regards,

Pete Beeby.
 
....I forgot to mention, the reasoning behind why I decided to release the Ultra Hi Res Tree Library in the format I did, is mainly because I wanted the designer / developer to be able to see the Tree's quickly and easily inside of FSX.
I gathered that most people in the design community would own or have used the superb Instant Scenery tool by Flight 1, and felt this would be the perfect tool to demonstrate them. Here are a few more details on this, featured on my original
forum Post -

Some ( 2 sets ) of the pine trees on the 4096 x 4096 pixel texture sheet are what I call ' clustered ' . So for example , in the image below there are only actually 6 pine tree models in the scene. However when you look at them, it looks as if there are considerably more - ( it is possible to build up a densely wooded area very quickly indeed, adding other Tree types would make an even more varied appearance ).

Capturex7ax_zps6pzd8qkf.jpg


All of the Tree's are designed with performance in mind. They are also designed complete with Seasonal texture's and with techniques now available, have the capability of switching Seasons automatically inside of FSX *.
Additionally, imagine being able to plant Tree's such as this, inside your own Custom Scenery whilst FSX is running. Well this is exactly what you can do *. The Tree's can be accurately positioned, adjusted for scale, rotation and
Tree type all at the click of a button and all at speed. Never again will the Trees accidentally be placed where you didn't want them, because you are able to see exactly what you are doing live in the Sim.


The general idea of this method, is that you would create several ( typically 5 or 6 lets say, you could do more if required ) Tree Scene area's, containing multiple or single Tree types.
The next Steps are taken outside of FSX and would require the use of design tools to implement the performance stage. It is possible to apply modern performance technique's, to each of the newly created Tree scene's using the
design tools . It is these techniques which ensure that the level of detail of the Trees , doe's not take a hit on the performance and frame rates of the Custom Scenery package overall.

* For best results, would require the use of both commercially available and non commercially available applications.



....important to remember, is that these are Custom designed Tree's and not intended to be Autogen Trees. The idea is that a developer could request specific tree types to be on the Texture sheet, to compliment a specific scenery project.

The following file formats would be available to the designer / developer - Max, 3ds, X ( file ) or FSX MDL file's. Or if the designer wished, in a Library BGL file format.

For those People who have downloaded the Ultra Hi-Res Tree library and wished to use the Tree's in their FREEWARE Scenery, I anticipated most people would opt to backward engineer the Tree Library BGL File using Arno's MCX program.

Regards,

Pete Beeby.
 
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...thanks very much, for those who took the time to complete the Poll.

I have closed it now, as I feel those of you who had an opinion on this , would have voiced it by now.

Pretty much, the results were -

YES - 1/3 of people would have been willing to pay for more of the Ultra Hi-Res Tree library Tree's.

whilst -

NO - 2/3 of people would not have been willing to pay for more of the Ultra Hi-Res Tree library Tree's.

Based on this information, whilst I thank the support of the ' Yes ' campaign, the ' No ' campaign has won the day.

As mentioned elsewhere in this post, it does unfortunately mean however, that there will be no further Ultra Hi-Res Tree's released to the wider public / design community for Free. Development of the Supplement Packs will stop with immediate effect.



Regards,

Pete Beeby.
 
I wouldnt see the result of this poll that negative.

If you count the 37 willing to pay and 63 wont pay for it. Then u will have enough customers that will pay for it. I guess u will never have there a percentage of more than 50 or 60? Cuz everybody got other things in favor... Asian people will hardly buy any regional airports or photosceneries in europe cuz they dont fly there. Or not everybody will buy a B777 for reasons like its too big of an aircraft for them or they hardly fly long range routes. But still there seems to be a good profit in such things. Just my 2 cents for that. ;)
 
I wouldnt see the result of this poll that negative.

Cuz everybody got other things in favor... Asian people will hardly buy any regional airports or photosceneries in europe cuz they dont fly there.
Yes, I agree with you. Trees have a lot of variation through the world. I am not interesting in the trees that you post either since there is none such trees in my area.
People love different size of airport too. Such detail trees are nice but they may are good for small GA airport where you can fly low and slow to see the detail. Those who love big birds such as A380, would have never notice the detail of these trees while they are landing in big international airport.
 
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Yes, personally I think that great trees make great scenery -- so I'd maybe look at some more options to package and sell these. One way might be to convince developers to include your trees as an option, and either direct them to your store or sell them on your behalf. I say this because here in New Zealand we have some nice local FTX trees, but those who don't have them are stuck with default trees. What we really need is a nice collection of trees which can be used by any developer, but as payware to the end user. Being 'promoted' by a number of developers would increase the number of sales greatly over the normal for an addon scenery, so the cost could be kept low. FTX trees fall into this category, what they've done is basically package up a bunch of custom trees from various region packs, and sold them to non-FTX users.

Of course these involve just replacing the default autogen textures, but your high res library trees could work just as well. I'm more interested in high quality/quantity rather than high resolution, though, and I suspect that a lot of developers would be like me. So spend some time putting together lots of trees, and then work out the best way to package and sell them. What we need is the ultimate tree package, come up with that and you'd be onto a winner.

I do like your trees, by the way, although I didn't vote in the poll...
 
Pete, a 37 percent market share on this forum is grounds enough to continue with your project. That is outstanding from a commercial point of view. Most people here aren't interested in buying just selling. IMHO I believe you will get a good bottom line in a commercial venture.
 
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