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What Path?

Discussion in 'Library Creator XML' started by Aspireman, 25 Jan 2016.

  1. Aspireman

    Aspireman

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    What Path do I use when saving BGL and XML Library? Using Steam and P3D SDK. I watched a video, but I can't find those files at all.
     
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    You can choose yourself where the xml and bgl go. In general the bgl goes in the scenery folder of your project and the xml is stored with your project sources (like the mdl files).
     
  3. Aspireman

    Aspireman

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    Ok, could you give me an example path. I'm a bit confused. Do I have to make files for each individual MDL,s?
     
  4. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    No, the tool will make one BGL file for all MDL files that you add to this library. But you have to tell the tool where you want to save this BGL. That's the path you need to specify on export. The XML file is an intermediate file used while making the BGL file and when you want to open the library again later in Library Creator XML you load the XML file. So that's why you need to keep it as well.
     
  5. Aspireman

    Aspireman

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    So basically, make a file, name it what the project is and path them both to that file?
     
  6. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Humm, not sure I understand you. But an XML file and a bgl file are different, so no, you don't point them to the same file.
     

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