;compile with BGLC /BGL G:\gmax\gamepacks\fs2002\Escenarios\SVSA\Aveo.asm
header label word
    dw      0001            ; 00 World set number   
    dd      0000D4C3EH          ; 02 North bound        
    dd      0000D484CH          ; 06 South bound        
    dd      0CC7CC5DDH          ; 10 East bound         
    dd      0CC7CC5DBH          ; 14 West bound         
    dw      20 dup(0)                               
    dd      (offset OBJECT_DATA) - (offset header)
    dw      33 dup(0)                               

OBJECT_DATA label word                                  
    db  21              ;;LATBAND_REL                   
    dw  006A4h          ;;lat min (inclusive) 512M units
    dw  006A7h          ;;lat max (exclusive)           
    dd  (offset OBJECT_0) - (offset OBJECT_DATA)        
    db  0               ;;EOL                           
OBJECT_0 label    BGLCODE
    db  12                      ; NEAR_FAR_HUGE_OBJECT_HEADER
    dd  0000D4A45h,0CC7CC5DCh           ; latitude,longitude          
    db  100                     ; image power                 
    dd  (offset OBJECT_0_END) - (offset OBJECT_0)             
OBJECT_0_START label word
    IFIN1       OBJECT_0_FAIL, image_complex, 1, 32767
    ADDOBJ      OBJECT_0_SCALE
    SHADOW_CALL OBJECT_0_SCALE
OBJECT_0_FAIL label    BGLCODE
    BGL_JUMP_32 OBJECT_0_END  
OBJECT_0_SCALE label    BGLCODE
    SCALE_AGL   OBJECT_0_RETURN, 30000, 505, 131072, 0000D4A45h, 02C3Eh, 0CC7CC5DCh, 0A6EEh, 0, 0
    BGL_CALL        OBJECT_0_BEGIN
OBJECT_0_RETURN label word
    BGL_RETURN
OBJECT_0_BEGIN label word
model_outside    label    BGLCODE
model_shadow label BGLCODE

LOD_0    label    BGLCODE
    BGL_JUMP_32    LOD_0L

model_inside  label    BGLCODE
    BGL_RETURN
LOD_0L    label    BGLCODE
    include    G:\gmax\gamepacks\fs2002\Escenarios\SVSA\Aveo_0.asm



OBJECT_0_END label word
EOF
