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I landed at the default McCall, Idaho airport one day last fall and decided MS' hideous rendition of KMYL would stand no more. I started out with a few "afcad" mods with ADE9X and one thing led to another. By now I guess I'm far enough into this to say "I'm making a scenery for McCall, Idaho" so here goes.
McCall sits at 5024' MSL on the north end of "Long Valley" which is due north of Boise about 80 nm. The real world area is stunningly beautiful, a peaceful grassy valley that sits on the western edge of the Frank Church "River Of No Return Wilderness Area". The McCall airport serves as a sort of re-supply hub for backcountry air excursions to airstrips inside the wilderness area which are only accessible by air. KMYL also sees a fair amount of corporate traffic, I'm guessing because it's a lot cheaper for a corporate aircraft owner to operate out of McCall than Boise. The city of McCall surrounds the airport on the North & East sides, extending northward to the nearby southern shore of the lower Payette lake.
First here are some overview shots of the airport.
Here's a couple of the McCall Aviation FBO hangar, I've still got a lot of work to do here but the front entrance/yard is starting to look pretty good.
I tried about a half dozen different approaches to making trees, but finally settled on these simple "rotate to user" versions which look the best of all of them. Just remembered I need to put an entryway door on the building texture, the porch goes straight into the wall!
The photoscenery, it looks like Brundage Mtn. Ski resort is just getting it's first dusting of snow.
Here's the latest addition, most of a row of hangars and the high-detail polys under them. So far just afcad taxiways showing through the base poly with the help of an alpha fill. Soon to be replaced with some taxiway polygons that overlap onto the grass with a ragged edge to break up that hard line.
All I know about these hangars in the real world is that they appear to be mostly an off-white with green roofs of varying shades. I just made some generic hangars matching that description, approximating their sizes as best I could from google earth and a couple "on approach" shots I found on the net. These are my first Sketchup buildings, everything has been gmax prior. Sketchup's way cool, thanks to Arno and MCX for making it useful for our purposes.
Here's one more shot of the back sides
One might assume a scenery designer would make something like this only if they were tired of boring old hangar textures and needed an "eye-candy fix", but I assure you that's not the case with me, this monument actually exists at KMYL in the real world. The CD is 9 ft in diameter. Honest...
Thanks for looking
Jim
McCall sits at 5024' MSL on the north end of "Long Valley" which is due north of Boise about 80 nm. The real world area is stunningly beautiful, a peaceful grassy valley that sits on the western edge of the Frank Church "River Of No Return Wilderness Area". The McCall airport serves as a sort of re-supply hub for backcountry air excursions to airstrips inside the wilderness area which are only accessible by air. KMYL also sees a fair amount of corporate traffic, I'm guessing because it's a lot cheaper for a corporate aircraft owner to operate out of McCall than Boise. The city of McCall surrounds the airport on the North & East sides, extending northward to the nearby southern shore of the lower Payette lake.
First here are some overview shots of the airport.
Here's a couple of the McCall Aviation FBO hangar, I've still got a lot of work to do here but the front entrance/yard is starting to look pretty good.
I tried about a half dozen different approaches to making trees, but finally settled on these simple "rotate to user" versions which look the best of all of them. Just remembered I need to put an entryway door on the building texture, the porch goes straight into the wall!
The photoscenery, it looks like Brundage Mtn. Ski resort is just getting it's first dusting of snow.
Here's the latest addition, most of a row of hangars and the high-detail polys under them. So far just afcad taxiways showing through the base poly with the help of an alpha fill. Soon to be replaced with some taxiway polygons that overlap onto the grass with a ragged edge to break up that hard line.
All I know about these hangars in the real world is that they appear to be mostly an off-white with green roofs of varying shades. I just made some generic hangars matching that description, approximating their sizes as best I could from google earth and a couple "on approach" shots I found on the net. These are my first Sketchup buildings, everything has been gmax prior. Sketchup's way cool, thanks to Arno and MCX for making it useful for our purposes.
Here's one more shot of the back sides
One might assume a scenery designer would make something like this only if they were tired of boring old hangar textures and needed an "eye-candy fix", but I assure you that's not the case with me, this monument actually exists at KMYL in the real world. The CD is 9 ft in diameter. Honest...
Thanks for looking
Jim