Hi Alfredo:
With SBuilder for FS9 you can "Append" a
copy of the HP*.BGL and FL*.BGL for the area in question.
[
EDITED]
If uncertain as to which BGL files pertain to the FS9 scenery area of interest, this can be determined by using
LWMViewer 1.x or 2.x:
http://www.jimkeir.co.uk/FlightSim/
Once loaded up in SBuilder, the object outline for your water body and associated flatten are located among the many others likely to also be inside that large area of the BGL file.
Once located, the object in question is selected, the selection is then "inverted" so that
all other objects EXCEPT that object are selected
instead; then the selected objects are deleted.
The object which remains is then used to edit the water poly to the desired shape, and will be used to replace the former default water poly and its associated water flatten.
Once again with SBuilder for FS9 you "Append" a
copy of the ORIGINAL HP*.BGL and FL*.BGL for the area in question, and the object outline for your water body and associated flatten are located.
Once located, the water poly in question is selected and this time ONLY that poly is deleted similarly from both the HP*.BGl and FL*.BGL files.
To edit the BGL(s) containing only the water poly and water flatten in question, they should be Appended to SBuilder along with the edited BGL(s) containing all other water polys and water flattens except the one you are editing so you can identify any conflicting overlaps in the new shape of your edited water poly.
When finished, one would need to distribute BOTH sets of the
edited HP*.BGl and FL*.BGL files... the ones
with,
and the ones
without your modified water poly and flatten objects.
This is best done with a batch file (or very clear instructions) for the intended end user to avoid loss of a backup of original HP*.BGL and FL*.BGL files.
Jim Keir once wrote a prototype of a batch routine to implement these changed files on an end users system, and I believe it was called "BGLPatcher"... I can't locate the info right now, and I don't know if the project was ever released in any final form except in his SlartiBartFast utility.
[
EDITED] 12-28-2009
Just found the info on Jim Keir's utility (actually named "
BGLPatch"):
http://www.jimkeir.co.uk/FlightSim/Autogen/FAQ.html#FAQ13
Thus one can edit out the original water poly and flatten, then add back the desired water body LWM file in the appropriate shape to replace the original object that you took out.
Hope this helps !
GaryGB