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FS2004 Autogen radius

Messages
97
Country
italy
Hi to all ! I have a simple question as follow. I run FS9 on a very high performance computer (Intel I7 3,40 Ghz and 8 GB Ram) and i will try to have a larger autogen radius; i want when i fly the autogen trees and buildings appears early and disapper late around the user aircraft. I think i must change something in one cfg file but i don't now which file and what kind of line entry/value. Everyone can help me please ? I really hope. Thank you !
 
Hi,
It's hard coded so you can't.
Neither you can't change the max_autogen per cell in fs9
Sorry
 
Hi to all ! I have a simple question as follow. I run FS9 on a very high performance computer (Intel I7 3,40 Ghz and 8 GB Ram) and i will try to have a larger autogen radius; i want when i fly the autogen trees and buildings appears early and disappear late around the user aircraft. I think i must change something in one cfg file but i don't now which file and what kind of line entry/value. Everyone can help me please ? I really hope. Thank you !

Hello:

Please explain in more detail what your concern is, so we can better identify how to help you. ;)


  • Are you wanting to change the density of the autogen scenery objects around you as you fly, so that there is more or less of it ?


  • Are you wanting to see the autogen scenery objects appear sooner or disappear later around you as you fly ?


FYI: In FS2004 (aka "FS9"), the autogen scenery objects have a 'fade-in / fade-out' attribute.


  • Are you wanting that process to occur faster and/or more smoothly... so that the fading in/out is less noticeable as you fly ?


IIUC, you are wanting the autogen fade in/out to occur 'earlier' and 'later' (before and after your aircraft is directly over the ground area where the autogen fading in/out is occurring), so that the fading in/out is less noticeable nearby outside as you fly because:

1.) It has already faded in farther out "ahead" of the aircraft position

2.) It then fades out farther "behind" the aircraft position

< ...Do I understand correctly that the above scenario is what you'd like to see ? > :confused:



BTW: There is no "Autogen display radius" as a named parameter in the FS9.Cfg file per se.

But based on my experience running FS9 on both newer and older computers, it is possible to tweak some FS9.Cfg file settings to control the visual display radius (and "speed") at which autogen fades in/out as described above; however, we'd need to know for sure what you wish to achieve, since the 'config file' settings to be tweaked all have different names and parameters to be changed.


Hope this helps sort out your goals for maximizing your enjoyment of FS9 on a fast computer system ! :)

GaryGB
 
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First i will thank you all for the replys and sorry for my bad english (i'm italian and i have learn english only a few year in the primary school...:(



Hello:

Please explain in more detail what your concern is, so we can better identify how to help you. ;)


  • Are you wanting to change the density of the autogen scenery objects around you as you fly, so that there is more or less of it ?
No, the density is ok so (i have set it full as possible)

  • Are you wanting to see the autogen scenery objects appear sooner or disappear later around you as you fly ?
YES,this is the first thing i need


FYI: In FS2004 (aka "FS9"), the autogen scenery objects have a 'fade-in / fade-out' attribute.


  • Are you wanting that process to occur faster and/or more smoothly... so that the fading in/out is less noticeable as you fly ?
No, the fading is good so


IIUC, you are wanting the autogen fade in/out to occur 'earlier' and 'later' (before and after your aircraft is directly over the ground area where the autogen fading in/out is occurring), so that the fading in/out is less noticeable nearby outside as you fly because:

1.) It has already faded in farther out "ahead" of the aircraft position

2.) It then fades out farther "behind" the aircraft position

Sorry but with my bad english i don't undestand this last question :mad:

< ...Do I understand correctly that the above scenario is what you'd like to see ? > :confused:



BTW: There is no "Autogen display radius" as a named parameter in the FS9.Cfg file per se.

But based on my experience running FS9 on both newer and older computers, it is possible to tweak some FS9.Cfg file settings to control the visual display radius (and "speed") at which autogen fades in/out as described above; however, we'd need to know for sure what you wish to achieve, since the 'config file' settings to be tweaked all have different names and parameters to be changed.


Hope this helps sort out your goals for maximizing your enjoyment of FS9 on a fast computer system ! :)

GaryGB

Gary, i really dont' know there are so much setting for the autogen.:) I try to explain better my question.

Let say you are in slew mode (the aircraft is stopped in the air); i look around and i see - let's say - the autogen all' around my aircraft (360°) 10 Nm far. It's how you have a rounded "spot" where the user aircraft is set in the center and the autogen appear all around in this circle (the radius of this circle is 10 Nm and the surface where i see autogen is 100 square miles)

What i want (and ask) is how - in the same situation - i can get autogen all' around my aircraft with a range of 20 Nm or 30 Nm (the surface where i see autogen is 300 square miles). Of course, when i fly i want this radius follow me to show the same ammount of covered area during the full flight.

So, i hope the question is now a little bit more clear ?

Thank you very much for your help:)

 
Hi Albybz:

IIUC, we will be trying to have the autogen appear at least 20 or 30 Nautical miles away from your aircraft.

[EDITED]

Fortunately, testing this is easier to achieve in FS2004 (aka "FS9") than it is in FSX since the lesser FS9 autogen density is able to be processed by the available system RAM / User Virtual Address space (aka "UserVA"), Video Ram (aka "VRAM"), GPU and CPU.

[END_EDIT]


Before we proceed further, I'd like to post a caveat (...to dissuade those who would say 'it can't be done' without personally and properly testing, and to placate those who would have the average person spend so much time de-fragging drives and tweaking system hardware or Windows operating system minutiae that they might only rarely ever get anything else done, much less ever find time to fly in FS !). :rolleyes:


CAVEAT: It is always an important prerequisite to have ones system hardware (whether old or new), and one's Windows configuration (IMHO) ..."reasonably well" optimized prior to 'tweaking'.

There are guides elsewhere which do an excellent job walking one through that process; I'm very grateful to have those guides available and I genuinely respect the efforts that went into researching and creating them.



However, because in your case we are dealing with FS9 (not FSX) on a newer more powerful system, and my time is somewhat limited today, instead of linking out in my usual "overkill" of detail to the above system optimization threads, I will limit my present links to tutorials I've previously written on how you can tweak your FS9.Cfg file to:

1.) Maximize the rendering process for display of terrain mesh and detailed textures farther out into the distance

2.) Maximize the rendering process for display of autogen farther out into the distance


This is not intended to be an all-inclusive guide, and I'd be glad to add more detail over the course of the weekend (probably Sunday at the latest) if there is ongoing need and/or interest.

NOTE: Don't be surprised if FS9 has a slightly longer load time the 'first' time you try these parameters (more textures get loaded into memory etc.)



FYI: I've previously only disclosed "all" these tweaks to individuals who I believed likely to implement and discuss them in a cautious, objective and courteous spirit of research; of course 'some' tweaks may have already been discussed elsewhere in FS forums.

I'd like to avoid triggering more controversy and chaos in the FS Community than it already has, so I'd appreciate polite and objective discussion of this topic in this thread, please. ;)


I make no claim as to the applicability of these tweaks to "all" users, nor do I intend for this info to be utilized for individual commercial gain; it's simply research that I'd like to share with others in the hope that it may prove helpful to both learning more about FS and enjoying our flights in the FS scenery we make.


These tweaks should be safe to test; however, to be "doubly safe", make 2 or more ZIP backups (...to be kept in more than 1 "safe" location ?) of your existing "active" FS9.Cfg located in Windows at:

C:\Documents and Settings\[current user account or profile name]\Application Data\Microsoft\FS9\FS9.CFG


IIRC, the location is the same in Vista and Win7 as well, but please correct me if I am mistaken, as I do not have first hand experience with FS9 installation on those Windows versions.



The existing FS9.Cfg in that folder can then be edited for purposes of testing the following "Ten Test Tweaks".



NOTE: To restore the original FS9.Cfg, un-ZIP the backup with permission to over-write the edited working copy of FS9.Cfg in:

C:\Documents and Settings\[current user account or profile name]\Application Data\Microsoft\FS9\FS9.CFG



STEP 1

I suggest that first you review this linked thread which might get you started:

http://forum.avsim.net/topic/329728-possible-new-tweak-for-fs9/page__view__findpost__p__1947499


NOTE: At the present time, I suggest NOT editing or disabling the default.xml file or Terrain.Cfg file in FS9 such as was the opening topic in the AVSIM thread linked above; I linked to it for the discussion of "other" tweaks later in that thread.



STEP 2

Implement the [Terrain] sub-section tweaks pointed out below in RED, as I believe you will then find that your "autogen display radius" will appear the way you'd like to see it in FS9.



I'll look forward to reading how your FS9 session went using this test info; hope this works well for you too ! :scratchch




The following "Ten Test Tweaks" are listed under FS9.Cfg sub-sections where they should be inserted if not already present.


There may, of course, be other parameters already in place between the sub-section heading and an existing parameter to be tweaked, so the examples below show the parameters to be tweaked immediately below the sub-section heading for the convenience of this guide.


If a "test" tweak parameter does NOT exist, I suggest inserting it at the bottom of the specified sub-section under existing parameters


If a "test" tweak parameter ALREADY exists, I suggest doing this when editing:

1.) Position mouse cursor immediately after the "=" sign
2.) Hit the space bar two or more times, hit the "/" character twice, hit the space bar twice more

NOTE: This saves the existing number to the right of the "//" double-slash as a reference "comment" which will be ignored by FS9


Example result after 1st edit:

[GRAPHICS]
TEXTURE_MAX_LOAD=262144 // 256

3.) Position mouse cursor immediately after the "=" sign
4.) Enter the new "test" tweak number

Example result after 2nd edit:

TEXTURE_MAX_LOAD=262144 // 256


[EDITED]

NOTE: Do NOT insert "new" periods (.) and trailing zeroes as decimal separators into existing long parameter numbers that do not already have periods (.) and trailing zeroes as decimal separators

Always retain the same number of trailing zeroes to the right of the decimal point in existing long parameter numbers that do already have periods (.) and trailing zeroes as decimal separators

(ex: 9.500000 and 0.000000 both retain all trailing zeroes so string length stays unchanged... do not "round off" parameter numbers)


Do not insert "new" commas (,) as formatting separators into existing long parameter numbers (ex: do not use commas to separate each group of three digits)

(ex: 1228800 remains formatted without insertion of a new comma as in: 1,228,800 ...which is formatted "wrong" in FS9.Cfg)

http://en.wikipedia.org/wiki/Comma#In_numbers

[END_EDIT]



The "Ten Test Tweaks" (for FS9.Cfg only !):

[GRAPHICS]
DETAIL_TEXTURE=2 // 1 <-- Tweak #1
TEXTURE_MAX_LOAD=262144 // 256 <-- Tweak #2 (use calculated larger value discussed in AVSIM thread if you have more VRAM)

[DISPLAY]
TEXTURE_BANDWIDTH_MULT=25600 // 400 <-- Tweak #3
WideViewAspect=True // False <-- Tweak #4 (investigational only)

[TERRAIN]
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=100.000000 // 10.000000 <-- Tweak #5
TERRAIN_MAX_DEM_AREA=400.000000 // 100.000000 <-- Tweak #6
TERRAIN_MAX_VERTEX_LEVEL=21 // 18 <-- Tweak #7
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_AUTOGEN_DENSITY=5 // <-- (set to "5" if already set to any other number)
TERRAIN_USE_GRADIENT_MAP=1 // 0 <-- Tweak #8
TERRAIN_EXTENDED_TEXTURES=1 // 0 <-- Tweak #9
TERRAIN_DEFAULT_RADIUS=9.500000 // 0.000000
TERRAIN_EXTENDED_RADIUS=4.500000 // 0.000000
TERRAIN_EXTENDED_LEVELS=1307992 // 3 <-- Tweak #10


Hope this info helps enhance your FS9 flying experience and achieves your preferred "autogen display radius" ! :)

GaryGB
 
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Hi Gary, thank you very much for the time you spend to explain me all this! :) So, now i'm busy but tomorrow i will try your tweak and i will report about the results. Thank you, hear you soon !
 
Hi Albybz:

Please let me know when you have tested the first set of tweaks above. ;)


Then I will give you a new set of "extremely" tweaked FS9.Cfg [Terrain] subsection parameter numbers that you could test for comparison, and which should extend the visual display radius for terrain rendering even further out into the distance from the aircraft; hopefully those tweaks will allow autogen display much further out into the distance as well. :)


BTW: Which Intel i7 CPU do you have (ex: 8xx, 9xx series number) ?

Also, what video card do you use with that i7, and how much VRAM is on that card ?


PS: You may be the first to report how these FS9.Cfg "[Terrain] subsection parameter tweaks" perform on an Intel i7 platform; so I appreciate your contribution of research results for the FS Community knowledge base. :)

GaryGB
 
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I see this in my Fsx.cfg file:
[TERRAIN]
LOD_RADIUS=4.500000
MESH_COMPLEXITY=95
MESH_RESOLUTION=25
TEXTURE_RESOLUTION=27
AUTOGEN_DENSITY=2
DETAIL_TEXTURE=1
WATER_EFFECTS=3

I don't know if the first entry have something to do with the "visibility autogen radius" ??¡,
 
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Hi Gary
i've try you tweak but i see in the past months i have make some change on my f9.cfg so the most of your tweaks was not new (they was on my file from the past years). Onestly i don't notice a very big change after the tweak except some trees more (but very very little difference).
My I7 is 2600 and my video card Nvidia Geforce GTX 560 TI with 1,25 GB Ram. So, i wait about your "extremely" tweaked FS9.Cfg ;)
Thank you !
 
Hi Alberto:

Thanks for the initial feedback; I'll post some more information later today (Monday) to see if your more powerful system may be able to render autogen farther out into the distance using an "extremely" tweaked FS9.Cfg.


I have not been able to locate any documentation for the FS9 SDK which states that there is a maximum distance at which one can load and render autogen.


BTW: The original release version 9.0 of FS2004 aka "FS9" had a problem of autogen accumulation (in memory or otherwise somewhere in the rendering engine) which affected performance; that was supposedly "fixed" in the FS9.1 update pack, although there was no apparent difference in perceived autogen density displayed at run time after that update was installed.

So hopefully we'll see with the kind assistance of your testing, whether there is a hard-coded limit in the FS9 rendering engine as to how far into the distance autogen can actually be displayed. :)


FYI: There is reportedly a hard-coded limit in the FSX SP2 rendering engine as to how far into the distance autogen can actually be displayed: 14 kilometers... but I have not seen anywhere a declared limit for the FS9 "autogen display radius". :rolleyes:

PS: I edited my post above in an attempt at better clarity :o

http://www.fsdeveloper.com/forum/showpost.php?p=231814&postcount=7


GaryGB
 
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Hi Alberto:

I have run a test in FS9 at LIBD (Bari Palese Macchie Airport) where you are doing some very nice work building a freeware scenery for FS2004. :idea:

http://translate.google.com/translate?hl=en&sl=it&u=http://www.volovirtuale.com/content.php?306-Bari-Palese-2011-Free-per-FS2004-Screenshot-work-in-progress&page=2&ei=nk5JTpzWPIflsQLz8LWOBg&sa=X&oi=translate&ct=result&resnum=10&sqi=2&ved=0CF8Q7gEwCQ&prev=/search?q=albybz&hl=en&biw=832&bih=530&prmd=ivns



FYI: I created a FS9 Quad Matrix Grid using Richard Ludowise's "CellGrid 2004a" utility to label the default terrain texture ground tiles for reference, and to measure how far I could see autogen out into the distance from my aircraft.



In FS9 from the virtual cockpit of the Finney Ground "CHPlus" Crosshairs utility aircraft:

  • At 1000 Meters AGL

  • At a zoom magnification level of "6"

...Autogen trees, buildings and utility power towers (pylons) were visible as far as the Green LOD-8 quad borderline crossing NE of Bari.

NOTE: That location is roughly along or East of the N-S axis of "Via Giuseppe Bozzi" as labeled in a Google Earth view, and is:

  • Approximately 9.25 LOD-13 quad tiles away from LIBD RWY 07 Start position

  • 9.25 LOD-13 quad tiles x 1223 Meters span per LOD-13 quad tile = 11,312.75 Meters

  • 11,312.75 Meters = 11.31275 Kilometers or 6.108396 Nautical Miles "autogen display radius" :pushpin:

...or approximately 6 miles away, which is less than the 10 miles you had inquired about originally. :eek:



It is possible this is the 'apparently undocumented' limit for FS2004 "autogen display radius", but it merits further testing, IMHO. :scratchch



If you would like to test this for yourself:

1.) Download the attached "LIBD_Bari_Palese_Airport_FS9_CellGrid2004a_419_138-to-420_139.zip" file

2.) Un-ZIP it into your [FS9 install path]\Addon Scenery folder, preserving "Stored Folders" with your ZIP utility.



You should then have the following folder structure:


[FS9 install path]
_Addon Scenery
__LIBD_Bari_Palese_Airport_FS9_CellGrid2004a_419_138-to-420_139
___Scenery
____419_138_Grid.bgl
____419_139_Grid.bgl
____420_138_Grid.bgl
____420_139_Grid.bgl
___Texture
____00_00.bmp
____11_11.bmp
____22_22.bmp
____33_33.bmp
____44_44.bmp
____55_55.bmp
____66_66.bmp
____77_77.bmp
____88_88.bmp
____99_99.bmp
____Green.bmp
____Red.bmp


3.) In the FS9 scenery library GUI:

___a.) Click "Add Area"

___b.) Browse to the "[FS9 install path]\Addon Scenery\LIBD_Bari_Palese_Airport_FS9_CellGrid2004a_419_138-to-420_139" folder

___c.) Double-click that folder so that the \Scenery and \Texture sub-folders are showing in the browse dialog

___d.) Click OK (FS9 re-indexes scenery library, returns to FS9 Main Menu)

4.) Exit FS9

5.) Edit your active FS9.Cfg file using the "Twelve 'Extreme' Test Tweaks" listed below, then 'Save' the edits.

6.) Restart FS9

7.) Start a daytime flight at LIBD to test the scenery "autogen display radius"



The "Twelve 'Extreme' Test Tweaks" (for FS9.Cfg only !):

[GRAPHICS]
DETAIL_TEXTURE=2 // 1 <-- Tweak #1
TEXTURE_MAX_LOAD=1228800 // 256 <-- Tweak #2 (...calculated from your '1.25 GB VRAM' capacity in MB you stated above)

[DISPLAY]
TEXTURE_BANDWIDTH_MULT=25600 // 400 <-- Tweak #3
WideViewAspect=True // False <-- Tweak #4 (investigational only)

[TERRAIN]
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=150.000000 // 10.000000 <-- Tweak #5
TERRAIN_MAX_DEM_AREA=1500.000000 // 100.000000 <-- Tweak #6
TERRAIN_MAX_VERTEX_LEVEL=21 // 18 <-- Tweak #7
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_AUTOGEN_DENSITY=5 // <-- (set to "5" if already set to any other number)
TERRAIN_USE_GRADIENT_MAP=1 // 0 <-- Tweak #8
TERRAIN_EXTENDED_TEXTURES=1 // 0 <-- Tweak #9
TERRAIN_DEFAULT_RADIUS=40.000000 // 9.500000<-- Tweak #10
TERRAIN_EXTENDED_RADIUS=60.000000 // 4.500000<-- Tweak #11
TERRAIN_EXTENDED_LEVELS=1307992 // 3 <-- Tweak #12

8.) In "Slew" mode, raise your aircraft to 1000 Meters AGL

9.) Zoom in on the terrain along the horizon to identify the farthest autogen visible in the distance

10.) Count the quantity of CellGrid tiles between your aircraft and the farthest autogen (1 LOD-13 CellGrid tile = 1223 Meters)


Please let me know what your results were for your "autogen display radius" ! ;)


Thanks again for sharing your FS9 tweak discoveries using your more powerful FS computer system ! :)


PS: And many thanks again to rhumbaflappy for "CellGrid"; ....is there a way to make a version that works for FSX too ? :confused:

GaryGB
 

Attachments

  • LIBD_Bari_Palese_Airport_FS9_CellGrid2004a_419_138-to-420_139.zip
    LIBD_Bari_Palese_Airport_FS9_CellGrid2004a_419_138-to-420_139.zip
    186.4 KB · Views: 690
  • LIBD_Bari_Palese_Airport_FS9_LWMViewer2_LOD-13_Grid.JPG_Current.jpg
    LIBD_Bari_Palese_Airport_FS9_LWMViewer2_LOD-13_Grid.JPG_Current.jpg
    96.7 KB · Views: 1,506
  • LIBD_Bari_Palese_Airport_GE_7_Mile_Radius.jpg
    LIBD_Bari_Palese_Airport_GE_7_Mile_Radius.jpg
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Last edited:
Hi Alberto:

I have run a test in FS9 at LIBD (Bari Palese Macchie Airport) where you are doing some very nice work building a freeware scenery for FS2004. :idea:

http://translate.google.com/transla...arch?q=albybz&hl=en&biw=832&bih=530&prmd=ivns

Hi Gary, yes this is my "work in progress" scenery of Bari. Now i wait the end of summer so my beta-tester friends come back from holiday and they can test the scenery before the "official" relaese.


I've see your post with the tweaks but honestly during the week i don't have time enough to try your test, so i can only do it this saturday and sunday. I promise you, i'll test your file but only at the end of the week, then i report you the results in this post, ok ? Thank you, hear you soon...


FYI: I created a FS9 Quad Matrix Grid using Richard Ludowise's "CellGrid 2004a" utility to label the default terrain texture ground tiles for reference, and to measure how far I could see autogen out into the distance from my aircraft.
 
Thanks, Alberto; I'll look forward to reading how this worked for you when you have a chance to test on your system ! :)

GaryGB
 
Hi Gary
I dont’ undestand your reference position, so I try some new similar position. I’ve install your grid, go to airport LIBD (bari palese) at rwy 25 head and slew up to 3000 ft (you are in square 25-31). Before tweak I see autogen will create in the N-E directrion some trees 8 square N-E far along the green line (square 16-31). then i change the cfg file but after the tweak I don’t find any changes. :-( (the far tree is everytime in square 16-31). :(:confused:
 
Hi Alberto:

Be sure to re-set the "Test Tweaks" to the numbers specified in the suggestions above every time before re-starting FS9. ;)

The reason for doing this is that when FS9 exits any session, it writes its 'own' internal "default" parameter numbers back into the active FS9.Cfg file each time; so one would otherwise lose certain Test Tweaks without restoring them each time.



As described in the AVSIM thread linked in my post above, to prevent this from happening:

1.) One must "lock" the FS9.Cfg file in some way

2.) Use a batch file to swap out backup copies of the FS9.Cfg file which have the Test Tweaks

3.) Or simply open the active FS9.Cfg file which has the Test Tweaks in it ... in NotePad before starting FS9 and leave that NotePad session open until one's FS9 session is completely exited back to the Desktop.



It is also possible that between 8 to 10 cells is the "undocumented" maximum distance away from the aircraft in which we can display autogen in FS9.



However, there may be some additional text values we could try in FS9.Cfg, because through use of certain "trial-and-error" parameter numbers, we may accidentally cause FS9 to revert to display at a default or "minimum" rendering value (even though use of a larger Test Tweak number may seem as though it 'should' cause FS to display things at ex: a greater distance or ex: a greater density etc.).

So perhaps with some further tests, we might find a way to extend display of autogen farther away from the aircraft.


But, we must also be prepared for the possibility that ACES had programmed a hard limit in the distance for autogen display in numbers of Cells from the aircraft (ex: between 8 to 10 LOD-13 quads) ...even though it was "undocumented".


FYI: Each each RED cell in the LIBD "CellGrid" I posted above is a LOD-13 Cell, and is a 1200 Meter span on the ground per each cell.



If you wish, we could try to test a few more Tweak numbers this coming week; otherwise I would say that if you advise your end-users of your FS9 LIBD scenery to use "your" specified FS9.Cfg settings, they may still be satisfied with the view of trees and buildings as far away as the East side of Bari... as they fly around the aerodrome at LIBD.



Additionally, you may wish to test different autogen annotation files in your default land class texture folders to make the area more dense (but remember that if you use custom photoreal land class textures, you must provide your own custom autogen annotation *.AGN files).


BTW: FS9 add-ons you may wish to consider testing to see if they might also improve the general appearance of your flying area:


AutoGenius for FS2004

http://www.aliditalia.com/autogeniusengl.html [English] (offline ?)

http://web.archive.org/web/20070730134333/https://www.aliditalia.com/autogeniusengl.html


http://www.aliditalia.com/autogenius.html [Italian]



Italy Landpack (by the same author of AutoGenius)

NOTE: This FS2002 (aka "FS8") file format 'may' still work in FS9

http://translate.google.com/translate?hl=en&sl=it&u=http://www.aliditalia.com/&ei=f1tRTpXRMer00gHj_bFQ&sa=X&oi=translate&ct=result&resnum=1&ved=0CBoQ7gEwAA&prev=/search?q=http://www.aliditalia.com/&hl=en&biw=1045&bih=666&prmd=ivns

http://www.aliditalia.com/



Ultimate Terrain Europe for FS2004

http://www.flight1.com/products.asp?product=uteurope


Please let me know if you wish to test a few additional possibilities in FS9 this week to see if there may be other FS9.Cfg settings which 'might' allow autogen display beyond 8 - 10 LOD-13 quad cells away from the aircraft.


Hope this helps ! :)

GaryGB
 
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Hi Gary
i'll check the problem with the fs9.cfg rewriting...

I have install on my pc the file at the link you suggest me but, if i rember good, in the past i've read everywhere FS2004 has a limited object number to display at the same time. So, if you have a landclass tile with an AGN file with 100 or 150 footprints but the FS9 limit is - let's say - 80 object, is no difference if you increase autogen footprints on this tile...:(. Whay do you think about ?
 
Hi Alberto:

[EDITED]
Actually, FS9 is reportedly hard-coded to allow up to 300 autogen buildings and up to 600 autogen trees to a total of 900 autogen objects per LOD-13 Cell ('quad' or 'tile' may also be used to describe "cell" areas in the FS quad matrix grid system).

In theory, if one annotates more than than 900 autogen objects per LOD-13 Cell, it does not cause problems "if" the autogen annotation was distributed "evenly" over the LOD-13 tiles.


But, if the autogen annotation was NOT distributed "evenly" over the LOD-13 tiles, it MAY cause problems of autogen display stopping at the point in the annotation output *.XML file or *.AGN file when a total of 900 autogen objects per LOD-13 Cell have already been displayed by the FS rendering engine at run time... with possible "gaps" in autogen coverage as a result.


Basically the FS rendering engine reads through the annotation instruction in the output *.XML file or *.AGN file, and when a total of 900 autogen objects for any LOD-13 Cell have already been displayed by the FS rendering engine, it will not display any more autogen objects on that LOD-13 Cell.

The critical issue is "where" the total of 900 autogen objects occurs... at the end of the annotation file, or elsewhere in that file.

[END_EDIT]


IMHO, one should limit ones annotations and distribute them evenly over each LOD-13 cell specifically for FS9 ...rather than making one super-dense file planned for use in both FS9 and FSX; (GUIDs, color palettes, and 'some' object textures are different in FSX anyway... so probably it is best to make separate annotation files for FS9 and FSX). ;)


FYI: That latter scenario was discussed at length in this interesting thread:

http://www.fsdeveloper.com/forum/showthread.php?t=20381


Hope this helps ! :)

GaryGB
 
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