• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Right engine is striking.

Messages
61
Country
france
My problem is this :

To start the engines I have :
For the left engine
  • Master Battery = ON
  • Magneto1 = BOTH
  • Demarreur1 = -1
  • Nord_Starter_1 =1

for the right one :
  • Master Battery = ON
  • Magneto2 = BOTH
  • Demarreur2 =-1
  • Nord_Starter_2 = 1

The codes of the right engine are a simple duplication of those of the left engine.

The left engine starts correctly, but the right begins to run, then stops without combustion.

For the magnetos the code is this :
For the left engine

Code:
<PartInfo> 
	<Name>000-NORATLAS_Sélecteur Magnéto_G</Name> 
	<AnimLength>50</AnimLength> 
	<Animation> 
		<Parameter> 
			<Code> (L:Magneto_G,enum) 10 *
			</Code> 
			<Lag>400</Lag> 
		</Parameter> 
	</Animation> 

	<MouseRect> 
		<Cursor>Hand</Cursor> 
		<MouseFlags>LeftSingle+RightSingle</MouseFlags> 			<TooltipText>Magnetos Moteur Gauche</TooltipText>		
	<CallbackCode> 
		<!-- DECREASE --> 
			(M:Event) 'RightSingle' scmp 0 == 
				if{ (L:Magneto_G,enum) -- 0 max (&gt;L:Magneto_G,enum) } 			
		<!-- INCREASE --> 	
			(M:Event) 'LeftSingle' scmp 0 == 
				if{ (L:Magneto_G,enum) ++ 5 min (&gt;L:Magneto_G,enum) } 
			

	<!-- EVALUATE SWITCH POSITION AND TAKE ACTION --> 

	<!-- NOTE THE FOLLOWING IS NOT STRICTLY NECESSARY, BUT IT CLEARLY "DOES NOTHING!" --> 
	(L:Magneto_G,enum) 0 == if{ 0 (&gt;L:Lampe_Magneto_G_Visible,bool) }
	(L:Magneto_G,enum) 0 == if{ 0 (&gt;L:Lampe_Essence_G_Visible,bool) }


	(L:Magneto_G,enum) 1 == if{ 1 (&gt;L:Lampe_Magneto_G_Visible,bool) }
	(L:Magneto_G,enum) 1 == if{ 0 (&gt;L:Lampe_Essence_G_Visible,bool) }
	(L:Magneto_G,enum) 1 == if{ (&gt;K:MAGNETO1_OFF) } 
	
  
	(L:Magneto_G,enum) 2 == if{ 1 (&gt;L:Lampe_Magneto_G_Visible,bool) }
	(L:Magneto_G,enum) 2 == if{ 1 (&gt;L:Lampe_Essence_G_Visible,bool) }
	(L:Magneto_G,enum) 2 == if{ (&gt;K:MAGNETO1_OFF) } 
	

	(L:Magneto_G,enum) 3 == if{ 0 (&gt;L:Lampe_Magneto_G_Visible,bool) }
	(L:Magneto_G,enum) 3 == if{ 0 (&gt;L:Lampe_Essence_G_Visible,bool) }
	(L:Magneto_G,enum) 3 == if{ (&gt;K:MAGNETO1_LEFT) }
	

	(L:Magneto_G,enum) 4 == if{ 0 (&gt;L:Lampe_Magneto_G_Visible,bool) }
	(L:Magneto_G,enum) 4 == if{ 0 (&gt;L:Lampe_Essence_G_Visible,bool) }
	(L:Magneto_G,enum) 4 == if{ (&gt;K:MAGNETO1_RIGHT) }


	(L:Magneto_G,enum) 5 == if{ 0 (&gt;L:Lampe_Magneto_G_Visible,bool) }
	(L:Magneto_G,enum) 5 == if{ 0 (&gt;L:Lampe_Essence_G_Visible,bool) }
	(L:Magneto_G,enum) 5 == if{ (&gt;K:MAGNETO1_BOTH) }
	(L:Magneto_G,enum) 5 == if{ (&gt;K:MIXTURE1_RICH) 


		</CallbackCode>
 </MouseRect> 

</PartInfo>

For the right engine :
Code:
<PartInfo> 
	<Name>000-NORATLAS_Sélecteur Magnéto_D</Name> 
	<AnimLength>50</AnimLength> 
	<Animation> 
		<Parameter> 
			<Code> (L:Magneto_D,enum) 10 *
			</Code> 
			<Lag>400</Lag> 
		</Parameter> 
	</Animation> 

	<MouseRect> 
		<Cursor>Hand</Cursor> 
		<MouseFlags>LeftSingle+RightSingle</MouseFlags> 			<TooltipText>Magnetos Moteur Droit</TooltipText>		
	<CallbackCode> 
		<!-- DECREASE --> 
			(M:Event) 'RightSingle' scmp 0 == 
				if{ (L:Magneto_D,enum) -- 0 max (&gt;L:Magneto_D,enum) } 			
		<!-- INCREASE --> 	
			(M:Event) 'LeftSingle' scmp 0 == 
				if{ (L:Magneto_D,enum) ++ 5 min (&gt;L:Magneto_D,enum) } 
			

	<!-- EVALUATE SWITCH POSITION AND TAKE ACTION --> 

	<!-- NOTE THE FOLLOWING IS NOT STRICTLY NECESSARY, BUT IT CLEARLY "DOES NOTHING!" --> 
	(L:Magneto_D,enum) 0 == if{ 0 (&gt;L:Lampe_Magneto_D_Visible,bool) }
	(L:Magneto_D,enum) 0 == if{ 0 (&gt;L:Lampe_Essence_D_Visible,bool) }
	
	

  
	(L:Magneto_D,enum) 1 == if{ 1 (&gt;L:Lampe_Magneto_D_Visible,bool) }
	(L:Magneto_D,enum) 1 == if{ 0 (&gt;L:Lampe_Essence_D_Visible,bool) }
	(L:Magneto_D,enum) 1 == if{ (&gt;K:MAGNETO2_OFF) } 
	
  
	
	(L:Magneto_D,enum) 2 == if{ 1 (&gt;L:Lampe_Magneto_D_Visible,bool) }
	(L:Magneto_D,enum) 2 == if{ 1 (&gt;L:Lampe_Essence_D_Visible,bool) }
	(L:Magneto_D,enum) 2 == if{ (&gt;K:MAGNETO2_OFF) } 
	



	(L:Magneto_D,enum) 3 == if{ 0 (&gt;L:Lampe_Magneto_D_Visible,bool) }
	(L:Magneto_D,enum) 3 == if{ 0 (&gt;L:Lampe_Essence_D_Visible,bool) }
	(L:Magneto_D,enum) 3 == if{ (&gt;K:MAGNETO2_LEFT) }
	


	(L:Magneto_D,enum) 4 == if{ 0 (&gt;L:Lampe_Magneto_D_Visible,bool) }
	(L:Magneto_D,enum) 4 == if{ 0 (&gt;L:Lampe_Essence_D_Visible,bool) }
	(L:Magneto_D,enum) 4 == if{ (&gt;K:MAGNETO2_RIGHT) }




	(L:Magneto_D,enum) 5 == if{ 0 (&gt;L:Lampe_Magneto_D_Visible,bool) }
	(L:Magneto_D,enum) 5 == if{ 0 (&gt;L:Lampe_Essence_D_Visible,bool) }
	(L:Magneto_D,enum) 5 == if{ (&gt;K:MAGNETO2_BOTH) }
	(L:Magneto_D,enum) 5 == if{ (&gt;K:MIXTURE2_RICH) }


	


		</CallbackCode>
 </MouseRect> 

</PartInfo>

The left "Demarreur" :

Code:
<PartInfo>  
    <Name>000-NORATLAS_Demarreur1</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          50 (L:Demarreur1,enum) 50 * +
        </Code>
        <Lag>200</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <TooltipText>Demarreur Moteur 1</TooltipText>
      <MouseFlags>LeftSingle+LeftRelease</MouseFlags>
      <CallbackCode>
        (M:Event) 'LeftSingle' scmp 0 ==
        if{ -1 (&gt;L:Demarreur1, enum)  (P:local time, seconds) 3 + (&gt;L:Demarreur1_reset) } 
      </CallbackCode>
    </MouseRect>
  
</PartInfo>

The right "Demarreur" :
Code:
<PartInfo>  
    <Name>000-NORATLAS_Demarreur2</Name>
    <AnimLength>100</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          50 (L:Demarreur2,enum) 50 * +
        </Code>
        <Lag>200</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <TooltipText>Demarreur Moteur 2</TooltipText>
      <MouseFlags>LeftSingle+LeftRelease</MouseFlags>
      <CallbackCode>
        (M:Event) 'LeftSingle' scmp 0 ==
        if{ -1 (&gt;L:Demarreur2, enum)  (P:local time, seconds) 3 + (&gt;L:Demarreur2_reset) } 
      </CallbackCode>
    </MouseRect>
 </PartInfo>

The left starter :
Code:
<PartInfo>
<Name>00-NORD_Starter1</Name>
	  <AnimLength>50</AnimLength>
	  <Animation>
		<Parameter>
		    <Code>
			  (L:Nord_Starter_1,number) 100 *
		    </Code>
		    <Lag>400</Lag>
		</Parameter>
	  </Animation>
	  <MouseRect>
		<Cursor>Hand</Cursor>
		<MouseFlags>LeftSingle+LeftRelease</MouseFlags>
		<TooltipText>Allumage moteur G</TooltipText>
	<CallbackCode>
	(L:Nord_Starter_1,number)  ! (&gt;L:Nord_Starter_1,number)
	(L:Nord_Starter_1,number) 1 == 
	(L:Demarreur1,enum) -1 == and 
	 if{ 1 (&gt;K:TOGGLE_STARTER1) } 
 	</CallbackCode>
	  </MouseRect>
    </PartInfo>

The right starter :
Code:
<PartInfo>
<Name>00-NORD_Starter2</Name>
	  <AnimLength>50</AnimLength>
	  <Animation>
		<Parameter>
		    <Code>
			  (L:Nord_Starter_2,number) 100 *
		    </Code>
		    <Lag>400</Lag>
		</Parameter>
	  </Animation>
	  <MouseRect>
		<Cursor>Hand</Cursor>
		<MouseFlags>LeftSingle+LeftRelease</MouseFlags>
		<TooltipText>Allumage moteur D</TooltipText>
	<CallbackCode>
	(L:Nord_Starter_2,number)  ! (&gt;L:Nord_Starter_2,number)
	(L:Nord_Starter_2,number) 1 == 
	(L:Demarreur2,enum) -1 == and 
	 if{ 1 (&gt;K:TOGGLE_STARTER2) } 
 	</CallbackCode>
	 </MouseRect>
    </PartInfo>

Thank for your help.
 
If the engine turns briefly the the starter is OK.
So there must be something wrong with either the magnetos or the fuelsupply.

I would make a debug-gauge to show you the magnetosetting, mixture and fuelflow for engine 2.

What happens when you first start engine 2 and then engine 1?
 
Magnetosetting, mixture fuel and fuelflow for engine 2 seem to bee OK.

With Ctrl+E the right engine starts correctly.

I think if I knew the procedure initiated by Ctrl = E, I could find what is wrong. Maybe...
 
My problem is this :
To start the engines I have :
For the left engine
Master Battery = ON
Magneto1 = BOTH
Demarreur1 = -1
Nord_Starter_1 =1

for the right one :
Master Battery = ON
Magneto2 = BOTH
Demarreur2 =-1
Nord_Starter_2 = 1

I have virtually no knowledge on the topic, and this probably makes no difference, but Demarreur2 =-1 on right engine has no space between the dash and equal whereas engine 1 does. Just noticed it and thought it could be the problem.
Demarreur2 = -1

Reason I think it makes no difference is engine 1 has no space, Nord_Starter_1 =1 where engine 2 does.
 
Thank you kevintampa5, but

My problem is this :
To start the engines I have :
For the left engine
Master Battery = ON
Magneto1 = BOTH
Demarreur1 = -1
Nord_Starter_1 =1

for the right one :
Master Battery = ON
Magneto2 = BOTH
Demarreur2 =-1
Nord_Starter_2 = 1
is not the code; only informations to understand my problem.:banghead:
 
The codes of the right engine are a simple duplication of those of the left engine.

The left engine starts correctly, but the right begins to run, then stops without combustion.

I would check (A:GENERAL ENG FUEL VALVE:2,bool); if it is 0 fuel won't reach the combustion chamber.
Bear in mind if you start a flight from a single engine aircraft, (A:GENERAL ENG FUEL VALVE:2,bool) could be 0 by default. The proper event in this case would be to execute (K:TOGGLE_FUEL_VALVE_ENG2) and check that the AVar turned to 1.


Tom
 
Back
Top