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I guess another of those only-Arno-knows questions. 
I got some shape files here I want to process, but the "replace polygons" step takes forever to process. This is (a bit simplified) the file I'm using:
The shp file is only 200kb small but scenproc already works on it for more than 5 minutes. The original file of 133MB started 20 hours ago and still processes.
Maybe I should use vegpolys instead of veg rectangles, would that make sense? My shape file is rather complex so there are a lot of big and small polys in it. I thought FSX/P3D would be happier to have rectangles to work with instead of polygons, but that's just an assumption.
Or is it the numbers I used in the replacePoly argument?

I got some shape files here I want to process, but the "replace polygons" step takes forever to process. This is (a bit simplified) the file I'm using:
Code:
IMPORTOGR|myfile.shp|*|*|NOREPROJ
#
SPLITGRID|AGN|*
#
REPLACEPOLYGONBYVEGETATIONRECTANGLES|*|0.001|0.25|0.25
#
CREATEAGNRECTVEG|*|{22a1acbd-2438-4131-ad7d-41d971c5f742}
#
EXPORTAGN|FSX|myfiles\
The shp file is only 200kb small but scenproc already works on it for more than 5 minutes. The original file of 133MB started 20 hours ago and still processes.
Maybe I should use vegpolys instead of veg rectangles, would that make sense? My shape file is rather complex so there are a lot of big and small polys in it. I thought FSX/P3D would be happier to have rectangles to work with instead of polygons, but that's just an assumption.
Or is it the numbers I used in the replacePoly argument?



