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FSX SbuilderX - problems compiling seasonal/night textures

Messages
10
Country
unitedstates
Hello!
I've managed to create a photo background for the airport I'm working on. I was able to get the bmp and blendmask tiff working correctly in game.
201447233220811.jpg


However, now i'm attempting to add seasons as well as night textures. The resample.exe completes but when I load fsx I get the default scenery. Below is the .inf that I've been using. Anything stick out as far as what I may be doing wrong? Thanks for anyhelp - I'm pretty new at this all!
[Source]
Type = MultiSource
NumberOfSources = 5

[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "kmkgsummer.BMP"
Variation = May, June, July, August, September
SamplingMethod = Gaussian
ulyMap = 43.1786435277778
ulxMap = 86.2598419166667
xDim = 2.68220946443618E-06
yDim = 1.95630000754821E-06
Channel_BlendMask = 5.0


[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "kmkgspringfall.BMP"
Variation = October, November, March, April
SamplingMethod = Gaussian
ulyMap = 43.1786435277778
ulxMap = 86.2598419166667
xDim = 2.68220946443618E-06
yDim = 1.95630000754821E-06
Channel_BlendMask = 5.0

[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "kmkgwinter.BMP"
Variation = December, January, february
SamplingMethod = Gaussian
ulyMap = 43.1786435277778
ulxMap = 86.2598419166667
xDim = 2.68220946443618E-06
yDim = 1.95630000754821E-06
Channel_BlendMask = 5.0


[Source4]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "KMKGnight_N.BMP"
Variation = Night
SamplingMethod = Gaussian
ulyMap = 43.1786435277778
ulxMap = 86.2598419166667
xDim = 2.68220946443618E-06
yDim = 1.95630000754821E-06
Channel_BlendMask = 5.0


[Source5]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "KMKGmask_B.TIF"
SamplingMethod = Gaussian
ulyMap = 43.1786435277778
ulxMap = 86.2598419166667
xDim = 2.68220946443618E-06
yDim = 1.95630000754821E-06



[Destination]
DestDir = "."
DestBaseFileName = "kmkgseasons"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
 
Last edited:
Messages
6
Country
us-newhampshire
Could this be the issue?

Code:
[Source1]
Season     = Summer
Variation  = June,July,August,
Type       = BMP
Layer      = Imagery

I've never added seasons but I notice that your seasonal sources don't actually refer to which season it's for.
 
Messages
10
Country
unitedstates
Well, after some trial and error I managed to add night and seasonal textures! Below is the inf I used - in case it may be useful to someone in the future.
Now its time to mess around with photoshop to try and make a convincing winter texture!

Here is my "spring" texture. P3d does an awesome job at rendering colors! Hello cloud and autogen shadows!
201449171242916.jpg


Code:
[Source]
Type = MultiSource
NumberOfSources = 5

[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X136520X136583Y192292Y192341.BMP"
Variation = July,August,September
Channel_BlendMask = 5.0
NullValue =
SamplingMethod = Gaussian
ulyMap = 43.179144235865
ulxmap = -86.2591552734375
xDim = 2.68220901489171E-06
yDim = 1.95631542118935E-06

[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X136520X136583Y192292Y192341_SP.BMP"
Variation = March,April,May,June,October,November
Channel_BlendMask = 5.0
NullValue =
SamplingMethod = Gaussian
ulyMap = 43.179144235865
ulxmap = -86.2591552734375
xDim = 2.68220901489171E-06
yDim = 1.95631542118935E-06

[Source3]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X136520X136583Y192292Y192341_LM.BMP"
Variation = Night
Channel_BlendMask = 5.0
NullValue =
SamplingMethod = Gaussian
ulyMap = 43.179144235865
ulxmap = -86.2591552734375
xDim = 2.68220901489171E-06
yDim = 1.95631542118935E-06

[Source4]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L18X136520X136583Y192292Y192341_WI.BMP"
Variation = December,January,february
Channel_BlendMask = 5.0
NullValue =
SamplingMethod = Gaussian
ulyMap = 43.179144235865
ulxmap = -86.2591552734375
xDim = 2.68220901489171E-06
yDim = 1.95631542118935E-06

[Source5]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L18X136520X136583Y192292Y192341_B.TIF"
SamplingMethod = Gaussian
ulyMap = 43.179144235865
ulxmap = -86.2591552734375
xDim = 2.68220901489171E-06
yDim = 1.95631542118935E-06


[Destination]
DestDir = "."
DestBaseFileName = "kmkgtestsummerspring"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
 

rhumbaflappy

Administrator
Staff member
Resource contributor
Messages
5,949
Country
us-wisconsin
I have to say, the cloud shadows are really an immersive feature of P3d! Wow!

Back on topic, we have some old posts on making seasonal textures.

Dick
 
Messages
2,291
Country
us-washington
Aha! DO NOT USE LM. Use N instead!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Had the same problem some time ago. Bob
 
Messages
67
Country
unitedkingdom
Hello guys!!

I am really trying to compile my SBX SEASON Maps. After I hit the final Compile Button, the Compile Window appeaers for 1 secound and disappears again.....

What do I do wrong???
 
Messages
2,291
Country
us-washington
Change the _LM to N and try again. SBX does not use the LM tag. It uses the N tag. let us know if this works for you. Bob
 
Messages
67
Country
unitedkingdom
Thank you for your answer!!

I already tried so many things, but they all didn't work... Changing the file name to _N didn't help as well

Are there other things I could try???
Thank you,

Norvin.
 
Messages
2,291
Country
us-washington
will think about it but the N is necessary... not the LM. will let ya know. AND anytime you fuss with the ini file ............. if you get one thing wrong... extra space - not enough spaces, typo, comma wrong.... anything.... it will not compile. go to the screen where you choose the properties for the seasons, make sure your file is named right for that choice... like W tag for winter, W for water etc.
 
Messages
67
Country
unitedkingdom
Thank you for your work, respect that. You can check my inf file here:

[Source]
Type = MultiSource
NumberOfSources = 2

[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L14X16610X16623Y11249Y11254.BMP"
Variation = Day
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 49.0306652222222
ulxMap = 2.48291016666667
xDim = 4.29153413318452E-05
yDim = 2.81498842592542E-05

[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L14X16610X16623Y11249Y11254_N.BMP"
Variation = Night
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 49.0306652222222
ulxMap = 2.48291016666667
xDim = 4.29153413318452E-05
yDim = 2.81498842592542E-05

[Destination]
DestDir = "."
DestBaseFileName = "Photo01"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85


Norvin.
 
Messages
2,291
Country
us-washington
Norvin- In your ini file change the word 'day' to All might not make any difference, but try it. As I said before.... just in case... do not go into the in file and make changes......the ini file basically an xml file has to be precise; to easy for us to get just one little thing out of place.

guys who have been doing this for a log time have very little problem. I try not to mess with it except rarely and even then I resample it outside of SBX. Once I had to do this for a friend. I had to copy the bmp, tiff, etc and in over to a folder I made which has a copy of resample in it. there and only there (SBX had its own memory as to where things should be.... in its brain) could I readjust the longitude to move the photoreal over to match the coast line of his scenery. Turned out pretty snazzy - but lots of work. Bob
 
Messages
2,291
Country
us-washington
GaryGB- Do you think there might be a problem in the night texture? or perhaps the xml (ini) file? Interesting problem, I say.

checking with a few others also. Bob
 
Messages
2,291
Country
us-washington
GaryGB- looking at my ini file and his... does mine have an extra space in many places whereas his doesn't not? next to some of the = signs? BTW- this photoreal showed up great. I used yellow for the lights, but they showed up a tad bit green. I keep forgetting that I should use a more orange color. Other than that - not half bad. ;)
[Source]
Type = MultiSource
NumberOfSources = 3
[Source1]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L16X64867X64901Y43473Y43492.BMP"
Variation = Day
Channel_BlendMask = 3.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 51.6980975277778
ulxMap = -1.83746338888889
xDim = 1.07288380456349E-05
yDim = 6.65228949652819E-06
[Source2]
Type = BMP
Layer = Imagery
SourceDir = "."
SourceFile = "L16X64867X64901Y43473Y43492_N.bmp"
Variation = Night
Channel_BlendMask = 3.0
NullValue = 255,255,255
SamplingMethod = Gaussian
ulyMap = 51.6980975277778
ulxMap = -1.83746338888889
xDim = 1.07288380456349E-05
yDim = 6.65228949652819E-06
[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "L16X64867X64901Y43473Y43492_B.TIF"
SamplingMethod = Gaussian
ulyMap = 51.6980975277778
ulxMap = -1.83746338888889
xDim = 1.07288380456349E-05
yDim = 6.65228949652819E-06
[Destination]
DestDir = "."
DestBaseFileName = "Photo01"
DestFileType = BGL
LOD = Auto
UseSourceDimensions = 1
CompressionQuality = 85
 
Messages
2,291
Country
us-washington
Novin- It looks like the word DAY is ok when you add your night texture. Still looking for the stuff. Bob
 
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