- Messages
- 173
- Country

Hi Roby,
Unfortunately, Microsoft wouldn't hand over the SDK to Dovetail Games when they launched FSX: SE. Luckily, Lockheed Martin, the manufacturer of Prepar3d, offers their SDK to the public, which contains all of the necessary files to allow ADE to "Talk" to FSX. Just Google "P3D SDK." I don't want to post the link on this forum. It was sort of dirty of Microsoft to not give Dovetail Games the SDK when Microsoft had no reason to use it since they quit making the game, but that's neither here nor there. Finally, whenever I make changes to an airport in ADE, should I change the compile folder to the folder for the airport I'm working on? KMKE is only one of the airports I have modified. Sorry for the late replies. I had a class from 9:15 to 11:30 AM, and I went to the Brewers game at 7:10, so I haven't been by my computer much. Hopefully I can make progress here. At least I know that the Orphan Parking thing is the culprit for the CTD's.
Regards,
Kevin Davis
Unfortunately, Microsoft wouldn't hand over the SDK to Dovetail Games when they launched FSX: SE. Luckily, Lockheed Martin, the manufacturer of Prepar3d, offers their SDK to the public, which contains all of the necessary files to allow ADE to "Talk" to FSX. Just Google "P3D SDK." I don't want to post the link on this forum. It was sort of dirty of Microsoft to not give Dovetail Games the SDK when Microsoft had no reason to use it since they quit making the game, but that's neither here nor there. Finally, whenever I make changes to an airport in ADE, should I change the compile folder to the folder for the airport I'm working on? KMKE is only one of the airports I have modified. Sorry for the late replies. I had a class from 9:15 to 11:30 AM, and I went to the Brewers game at 7:10, so I haven't been by my computer much. Hopefully I can make progress here. At least I know that the Orphan Parking thing is the culprit for the CTD's.
Regards,
Kevin Davis


