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FSX Default jetways

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greece
Hi,

I noticed that most default jetways work with Ctrl+J and some don't, especially those which are placed by the user.
Which are the conditions to make them properly work ?
Where can I find the jetway 02, as through ADE I can only use jetway 01 ?

Thanks for your time.
 
Are you referring to the "jfk_jetway01/02" that many developers use? if so these are not animated
this is the same for "jetway 01" in the ADE/Library Object/Airport Object/jetway 01 is also not animated
 
Thanks Ray, any animated jetways suggestion from the default FSX airport objects ?
How come the default are animated ? What is the way to make them move ?
 
Last edited:
I'm afraid not, only the one when you add a "Gate" parking spot is animated
they are animated by the "Exits" of the aircraft cfg
is this what you are referring to when some do not work? certain aircraft?
 
[I'm afraid not, only the one when you add a "Gate" parking spot is animated]

Do you mean when adding a GATE spot and a jetway 01 becomes animated ?

[they are animated by the "Exits" of the aircraft cfg
is this what you are referring to when some do not work? certain aircraft?]

What is the proper "exits" value towards the desired animation ?
 
this will depend on the aircraft, this is the default 738:
[exits]
number_of_exits = 2
exit.0 = 0.4, 36.6, -5.0, 3.0, 0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.1 = 0.4, -38.5, 4.5, -3.0, 1 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.2 = 0.4, 33.5, 3.5, -4.0, 2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)

This is the" WoA_EVAI_A320-200_CFM":
[exits]
number_of_exits = 3
exit.0 = 0.4, 40.50, -6.0, 7.0, 0
exit.1 = 0.4, -14.50, 5.25, -1.5, 1
exit.2 = 0.4, 29.90, 6.0, 1.0, 2

They will vary with different model of aircraft (mainly jets), even different modellers of the same type of aircraft can vary
 
OK, with default A321 (which has the proper values in "exits") it sometimes becomes animated, sometimes not.
 
The only thing i can suggest then is to make sure the parking spot is not to close to the terminal and jetway
move the parking spot further back or more to the right so the jetway has room to extend further
does this only happen with the user aircraft? are AI aircraft are ok?
 
As far as I know, no AI aircraft uses jetway animation in my FSX.
This happens with user plane only, and following the use of Ctrl+J.
 
I think first we need to make sure "Advanced Animations" is turned on in FSX, so check your display settings,
you also need to make sure if you are using any Addon airports that they are using animated jetways
as some addons may be using static jetways to save FPS
 
I think first we need to make sure "Advanced Animations" is turned on in FSX, so check your display settings,
you also need to make sure if you are using any Addon airports that they are using animated jetways
as some addons may be using static jetways to save FPS

"Advanced Animations" is turned on in FSX.

My query was about default airports mainly.
 
The only thing i can suggest then is to make sure the parking spot is not to close to the terminal and jetway
move the parking spot further back or more to the right so the jetway has room to extend further

I tried this suggestion too, but no move at all.

Just curious : In your system the AI aircraft use jetway animation ?
 
The jetway I can through ADE is attachment #1, which does not move.
#2 shows the properly working jetway. Where can I find it ?
But both jetways have the same GUID....
 

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I tried this suggestion too, but no move at all.

Just curious : In your system the AI aircraft use jetway animation ?
Yes, all of my AI traffic activate the jetways,
if i see any of my AI not get an animated jetway then i go to the aircraft's cfg and check the "Exits"
 
The jetway I can through ADE is attachment #1, which does not move.
#2 shows the properly working jetway. Where can I find it ?
But both jetways have the same GUID....

Your first pic 1 will be the static jetway, so that will not be animated, cant say I've ever seen a static jetway at a Default airport!!
The second pic 2 will be an animated jetway because it is probably at a "Gate" parking spot
you will not find that jetway (animated) in the library objects, you first need to add a Gate parking spot
then you can right click on that parking spot to "Add" the animated jetway
no idea why the GUID is the same, probably the way the Gate spot is coded to use the same GUID but will be animated if Gate is selected, just a guess!

we may need to look at your ad4 file
 
Yes, all of my AI traffic activate the jetways,
if i see any of my AI not get an animated jetway then i go to the aircraft's cfg and check the "Exits"

Ray,

Many thanks for info about AI & jetway animation.
As not all AI aircraft have a complete "exits" section, could you please tell me where to find a source for it, especially for A319 and A380 ?
 
Your first pic 1 will be the static jetway, so that will not be animated, cant say I've ever seen a static jetway at a Default airport!!
The second pic 2 will be an animated jetway because it is probably at a "Gate" parking spot
you will not find that jetway (animated) in the library objects, you first need to add a Gate parking spot
then you can right click on that parking spot to "Add" the animated jetway
no idea why the GUID is the same, probably the way the Gate spot is coded to use the same GUID but will be animated if Gate is selected, just a guess!

we may need to look at your ad4 file

Ray,

I want to thank you, as this conversation we had was informative and fruitful to me.

Many thanks,

Sotiris.
 
Regarding the Exits section - they will be different based on who modeled the plane. Even A319s created by two different modelers will probably require different values.

I copy a working section and paste it into the current plane, overwriting any section there originally. Then I edit the numbers until the jetway moves to the proper location.

[exits]
number_of_exits = 3
exit.0 = 0.4, 36.6, -5.0, 3.0, 0 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.1 = 0.4, -38.5, 4.5, -3.0, 1 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)
exit.2 = 0.4, 33.5, 3.5, -4.0, 2 //openclose rate percent per second, longitudinal, lateral, vertical positions from datum (feet), type (0=Main 1=Cargo 2=Emergency)


Property Description Examples
number_of_exitsThis value defines the number of simulated exits, or doors, on the aircraft.Airbus A321( number_of_exits = 3 )
Aircreation582SL( number_of_exits =1 )
Beech Baron 58( number_of_exits = 1 )
Cessna Grand Caravan( number_of_exits = 2 )
exit.0
to
exit.n
Five values: the open and close rate percent per second (where 1.0 is fully open), the position relative to datum reference point, and the type of exit, one of:
0 = Main
1 = Cargo
2 = Emergency
Airbus A321( exit.0 = 0.4, 40.50,-6.0, 7.0, 0 )
Boeing 737-800( exit.0 = 0.4, 41.3, -6.0, 4.0, 0 )
Boeing 747-400( exit.0 = 0.4, -30.30, -9.5, 1, 0 )
Bombardier CRJ 700( exit.0 = 0.4, -16.50, -4.5, 0.5, 0 )
Bombardier CRJ 700( exit.1 = 0.4, -74.00, -4.5, 0.5, 1 )
Bombardier CRJ 700( exit.2 = 0.4, -36.50, -2.5, -1.0, 1 )
 
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