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Hi all,
I’m trying to create an airport over an island where there is a small lake. The airport area covers both the original ground and the lake I’ve used a polygon to falten (terraform) the area and exclude vegetation and water, and built the airport over such polygon (runway, taxiways and aprons).
Everything looks fine visually, however when taxiing or taking-off from the runway you can feel a lot of bump and resistance on the wheels, like if pavement was not recognized and you were running over the ground... also, on the G1000 GPS you can still see the (excluded) water just below the runway (you cannot see it visually).
I’ve played around with the priority settings for the polygon and aprons, and also checking/unchecking the “merge with ground” option but nothing works...
Any hints or ideas on how to solve this??
Many thanks!!
I’m trying to create an airport over an island where there is a small lake. The airport area covers both the original ground and the lake I’ve used a polygon to falten (terraform) the area and exclude vegetation and water, and built the airport over such polygon (runway, taxiways and aprons).
Everything looks fine visually, however when taxiing or taking-off from the runway you can feel a lot of bump and resistance on the wheels, like if pavement was not recognized and you were running over the ground... also, on the G1000 GPS you can still see the (excluded) water just below the runway (you cannot see it visually).
I’ve played around with the priority settings for the polygon and aprons, and also checking/unchecking the “merge with ground” option but nothing works...
Any hints or ideas on how to solve this??
Many thanks!!

