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Recent content by adr179

  1. adr179

    Building texture

    And that "small detail" Aces forgot to mention in the SDK. As many others...
  2. adr179

    Building texture

    Instead of opening a new one, I'll re-open this thread. It looks like use of autogen textures is also region dependent. I made a custom set of textures for autogen in my country and found out that portion "house roofs" is not used at all. Walls of houses really do use "houses" row, but roofs...
  3. adr179

    Joint venture with 3D/Airports designers

    :) already stopped as far as I'm concerned.
  4. adr179

    interesting degrees calc. of same compiler

    Could be. But the Earth is curved for both elements, I guess. And both were compiled with same compiler - SDK's bglcomp.exe.
  5. adr179

    interesting degrees calc. of same compiler

    It has nothing to do with ADE as such, but it's involved in this story, so I'm posting here. Made an airport in ADE, runway is 1202 by 30 meters, heading in ADE is 151.22 degrees. Next I made a four-sided poly(it won't be ground poly) with same dimensions and exported it as FSX model, placed...
  6. adr179

    Joint venture with 3D/Airports designers

    Yes, so I'd be a bit more careful when using such superlatives as "the only one".
  7. adr179

    Joint venture with 3D/Airports designers

    You are wrong about being the only one :-) - we did it four years ago. review product page at SimMarket
  8. adr179

    FSXA SCASM invisible runway to generate lights-again

    My knowledge of SCASM is simply not enough to solve my problem, so I'm asking for this community's kind help. My problem is that all I would actually like to get are just two rows of white runway edge lights. I was hoping this code: Header( 0 46.00 45.00 14.00 13.00 ) LatRange( 45.00 46.00...
  9. adr179

    Parking and Pushes

    How aircraft will follow the turn is to some extent also in function of taxiway/path width. Do some experimenting and see what happens, but they can be even 1 meter wide and aircraft will still follow the path quite nicely. I think in your particular case 10 m wide is definitely an overkill.
  10. adr179

    Parking and Pushes

    It's not that simple, Peter. Even with properly formed taxiways or paths problem may occur if "taxi-in" segment is too short for the aircraft to completely align with the parking spot. You can check that by observing your problematic aircraft taxiing into position - if it stops before it's...
  11. adr179

    Save textures without MipMaps

    Thanks for all your hard work, Arno. I know, I know. Repeating myself :-)
  12. adr179

    Export Issue (Parts placed below ground)

    I had the same problem with models designed with FSDS. Fast enough I discovered the problem was the offending poly's axis was not at the center of it. Same with rotation - if I rotated a part and also rotated the axis, on export part got rotated by the same amount, rotating the axis back to...
  13. adr179

    FSX Bologna Guglielmo Marconi Airport (LIPE)

    I found somewhat funny error on this sreenshot - http://mk-studios.com.pl/lipe1.jpg - on top of the terminal there's "AEROPORTO G.MARCONI BOLOLOGNA - when city name is spelled BOLOGNA.
  14. adr179

    FSXA FSX model killing BGL_LIGHT

    Sure I can make a couple of screenies, but of what? Runway edge light that doesn't display any light?
  15. adr179

    FSXA FSX model killing BGL_LIGHT

    Here's what I did: Modeled two rows of runway lights, one row for each edge of the runway as FSX model. Made only BGL LIGHT LIGHT_NAV model without any parts at all via asm--> bglc_9.exe. Asm file has Z BIAS command, but even without that bgl_light's were there, shining even thru the transparent...
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