• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by AeroLynx

  1. AeroLynx

    Collision meshes for aircraft [Blender2MSFS]

    Hello everyone, According to the docs, the MSFS engine is able to deal with collision meshes. The description is for 3DsMax and it somewhat reads as if this was for scenery. I am using the Blender2MSFS Plugin (0.4.0) and want to apply it to the aircraft. My experiments showed, that adding a...
  2. AeroLynx

    MSFS20 Blender cloth simulation baked to bones

    I am trying to use a couple of the tricks mentioned here in order to get a simple bend animation. I have a mesh, where I have applied gradient weight paint from one side to the other In Blender, I want to modify the shape with a single bone for simplicity. This works like a charm in Blender...
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