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Recent content by ahaka

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    Using real-world company logos in aircraft/scenery

    Just read this a bit more thoroughly, and it seems it only applies if you use the game content in your production. If you make a scenery or aircraft from scratch that doesn't use any of the original game content (FSX default textures etc.) it should be ok I think.
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    Using real-world company logos in aircraft/scenery

    Well, this certainly fired up an interesting conversation. While interesting, it also points out how complicated these things are in the end, and can sometimes be seen from different perspectives of law. What really got me by surprise is that you basically shouldn't even model a real-world...
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    Using real-world company logos in aircraft/scenery

    This is something I've been wondering for a while. What is the proper way to deal with this: We all know that there are lot's of sceneries and aircraft (freeware and payware) out there that are painted in real-world airline liveries, or airports have logos of airlines/car rental/hotel...
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    FSX Making object visible during night/dusk only.

    Managed to make the time of day condition to work. I tweaked the ASM file created by the FS2002 SDK instead of FS2004 SDK. No idea why I had so much trouble with the FS2004 one.
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    FSX Making object visible during night/dusk only.

    Arno, Thanks. I'm not very good at all with ASM code, so I prefer to use the great tools that you have created. :) Anyway, I have also tried the between condition type as you described but to no luck. This has made me wonder if there is something wrong with the way I compile the scenery? I...
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    FSX Making object visible during night/dusk only.

    Still haven't got it to work. For some reason after I save a new MDL from MDLtweaker with the time of day setting applied, and then load it to Model Converter X, it shows no geometry at all, and even the material is blank. Loading the MDL that has not been run through MDLtweaker is working...
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    Any way to overcome effect render limit?

    So there is apparently a limit on how many effects FSX renders at once. (Seems like my scenery designing is taking more kickback than progress lately) I tried searching, but couldn't find if anyone has found a way to overcome this limit?
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    FSX 33MO - Leaming Field Lighting Progress

    Just a silly thought... I've never worked with aircraft models like you, but if it's possible to add such conditions to them, would it be possible to compile the aircraft MDL to a scenery BGL? I suppose it would just loose all that code that defines the visibility conditions?
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    FSX 33MO - Leaming Field Lighting Progress

    Bill, There does seem to be some sort of a visibility condition controller for aircraft at least. I tried with the NGX at night, visibility >10 miles, 3D lighting active, then change visibility <10 miles, it reverts back to standard light splash. It tore me to pieces after I managed to...
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    FSX 33MO - Leaming Field Lighting Progress

    It seems that the PMDG 737NGX is using some code that changes the landing lights to a different model/material if the visibility is set below 10 miles in FSX. If only there would be a way to do this to a scenery object... I'm sure there would, but who can do the coding? If visibility is <...
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    FSX 33MO - Leaming Field Lighting Progress

    Been battling with this problem for a while now. Has there been any solution to the fog blending problem yet? In very low visibility, the effect is already visible from a very short distance, so even LOD has not been an option. Such a shame, since the light effect itself is very nice. :(
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    FSX Making object visible during night/dusk only.

    Thanks for the advice! I installed the FS9 gmax gamepack and BGL compiler. I added standard material with the textures in diffuse and self illumination (in FS2004 gamepack there is apparently no FS2004 material but just the standard gmax one). I exported the MDL, exported ok, then loaded...
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    FSX Making object visible during night/dusk only.

    Hello, I've tried researching this, but could not find any information. I have an FSX MDL file that I am compiling to BGL. Is there any way I can make the object only visible during dusk/night/dawn? I think I remember seeing this in some version of FS, but don't remember which. Is it...
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    FS2004 How to compile season bgl with FS2004 resample

    Hello, Coming from FSX SDK, I am in need to make a new custom seasons.bgl for FS2004 with the FS2004 SDK. As the resample.exe in FS2004 seems to be completely different from that of FSX, could someone please explain what to put into the inf file if I want to create seasons.bgl from different...
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    Problem calculating xdim and ydim for a bitmap

    Hi Holger, I think it might have been my problem that I used comma instead of dot. I have now changed the symbol from windows control panel, so I should automatically get point as a decimal symbol now. Anyway I dont have the original INF file anymore, as I projected the image with Global...
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