• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by Airbumps

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    MSFS24 AI Traffic in MSFS 2024

    I have the same question. I'm of the understanding that MSFS 2024 does not read .BGL traffic files so I suspect that AIFP won't help as it creates .BGL traffic files. The only way I can see this avenue working is that FSHud can read and inject .BGL traffic files. I'd also like to know if its...
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    Where are handcrafted airports stored in MSFS

    Thanks mate - appreciate the help.
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    msfsbglxml - convert MSFS (2020) BGL files to XML

    Hi John, I'm using the current version of ADE, although to be fair the version number system you're utilising is a bit confusing. F20 (S) v20.22.8157 inibuilds are a large software developer. They develop scenery and aircraft for P3D and MSFS (among others). Their Heathrow was released back in...
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    Adding parking codes to MSFS Airports

    This (https://www.fsdeveloper.com/forum/threads/msfsbglxml-convert-msfs-2020-bgl-files-to-xml.450677/page-5) helped me with FlyTampas, however other third party airports won't decompile (inibuilds for example).
  5. A

    Where are handcrafted airports stored in MSFS

    Hi All, I'm on a question to add parking codes to some of the handcrafted airports. Thanks to some assistance from @Ryanosaurus13 (https://www.fsdeveloper.com/forum/threads/msfsbglxml-convert-msfs-2020-bgl-files-to-xml.450677/page-4#post-903645) I've been able to modify the occasional 3rd party...
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    msfsbglxml - convert MSFS (2020) BGL files to XML

    Hi All, Trying to use this MSFSBGLXML tool to convert inibuilds EGLL into an XML. This is the error I'm getting. Anybody got any advice? Not much I can do. The BGL doesn't open in ADE of course either so I thought converting to XML would be the best way of editing. PS...
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    msfsbglxml - convert MSFS (2020) BGL files to XML

    @Ryanosaurus13 Mate - You're a genius! After a bit of messing around and a few errors, managed to get codes into FlyTampas YSSY. Couple of hickups when I slight adjusted a couple of parking positions and the new XML wouldn't compile but I figured this was something to do with original taxiways...
  8. A

    Adding parking codes to MSFS Airports

    I'm bumping own own threat in the vain hope there has been a development in how to add parking codes to non stock airports. I tried to achieve this by converting a third party .BGL to .XML and manually adding in the AIRLINE codes but I can't figure out how to then recompile the BGL so that it...
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    msfsbglxml - convert MSFS (2020) BGL files to XML

    Thanks Ryan, I follow you with steps 1-5. I've updated modified a copy of the original .XML and it now has the new parking position data in it. How exactly do I re-compile this newly updated .XML file into a .BGL though?
  10. A

    msfsbglxml - convert MSFS (2020) BGL files to XML

    Hi All, I've used this tool to extract a 3rd partys .BGL into .XML in the hope that I can manually add parking codes and then recompile. I've been able to extract the .XML but editing and building in ADE is useless due to the lack of model/scenery data that ADE also compiles. As such I was...
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    MSFS20 Changing Parking gate size

    I'm having the same ongoing battle. Using FlyTampas YSSY has my project, my objective is to simply add parking codes for AI traffic (and maybe like you increase the parking sizes to actually allow AI to park there). Loading and creating the .BGL, modifying, creating my own project and then...
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    Adding parking codes to MSFS Airports

    It shouldn't be this hard to simply make QF aircraft park at the QF terminal..... I don't want to change anything about the taxiways or aprons...just assign airline codes to the existing spots... Still...it is what it is. If that's how hard it is to do what would have taken 5 minutes in P3D...
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    Adding parking codes to MSFS Airports

    I’d be a little surprised and somewhat perplexed if FlyTampa was upset that for my own single purpose I wanted to add parking codes to their airport layout….but to each their own. I’d suggest they should have just done it in the first instance. using your proposed method I presume I’d end up...
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    Adding parking codes to MSFS Airports

    Thanks for the reply Phil. I watched the YouTube video which was actually quite informative. To clarify, I’m wanting to add AI parking codes….ie QFA or VOZ to the various parking positions. I did see the author of that video drawing out aprons however I’m not in front of the FS PC at the moment...
  15. A

    Adding parking codes to MSFS Airports

    Hi All, My objective is to simply add parking codes to existing parking positions within a 3rd party .BGL (in this instance, FlyTampas YSSY which for reasons known only to them ships without such codes). I tried doing so in ADE like the good old P3D days but whilst I could open and add the...
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