• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by andrucio

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    FS2004 Macros for BGLC_9

    Hi all! Does anybody have macros for BGLC_9 (BGLConfig.inc, BGLMacros.inc, BGLParameters.inc)? My BGLC_9 wan't compile some complicated commands, with A2008, A2009, A2187 and similar errors
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    FS2004 (SOLVED)Night texture help

    Yes. You must take care about it yourself. An expotred .mdl contains references to day and night textures both, for every material. So, night tetxures will show if they are present in the Texture scenery folder, if they are not the model will remain untextured at night (except when the night...
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    FS2004 (SOLVED)Night texture help

    Generally true, but it’s still better to make a special night texture, more darker then a day one. In MCX you must add it as "emissive texture" (in the "Material Editor") and MCX will convert the both of them to dxt when clicking on "save texture" button. Another way: it's not necessary to add...
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    FS2004 (SOLVED)Night texture help

    Oh certainly no! One material - one texture. But when I want to see how a winter texture on the roof (for example) looks like in my model, I simply replace the corresponded texture in sketchup material (from roof.bmp to roof_WI.bmp). It may be a night texture instead, doesn't matter. In this...
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    FS2004 (SOLVED)Night texture help

    You must not rename but add a texture (night). Or copy a normal texture with a suffix "_LM", as a last resort. For the night texture I'm usually using the day one, but more darker (adding an upper layer with black fill and 10%-opacity in Photoshop). Except of specific parts - windows, lamps and...
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    FS2004 (SOLVED)Night texture help

    Night textures for 3D-models or ground polygons? I'm making GP by MCX-wizard with checking the box "LM" at needed material (Of course, there should be a night texture in the folder. Otherwise it won't be drawn)
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    FS2004 A mystic problem with Separation Plane and one lamp

    Hi everyone! I've modeled a 2-color lamp in Sketchup (yellow-white, for the ends of runway, with yellow part oriented to the north). My algorithm is the next: - importing .dae into MCX then exporting .mdl with keeping .asm - editing .asm by adding SEPARATION_PLANE wrongdir, 16384, 0, -28378...
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